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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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<blockquote data-quote="FoxWander" data-source="post: 1761083" data-attributes="member: 1356"><p>Wow, this looks really good. I only have comments on a few of your changes.</p><p></p><p></p><p>I think <em>Planar Ally</em> is a good choice for the 6th and 8th level spells, however I still like <em>Animate dead</em> as the 4th level spell. It's in keeping with the source idea (<em>Necroscope</em>), but also I think it still fits the character concept. Something that could be added to somewhere is that any undead the Death-touched intends to create must agree to the idea first using the speak with dead ability. Also I'd add that undead <u>created</u> by the sorcerer may still be communicated with via that ability.</p><p></p><p></p><p></p><p>I found my Tome & Blood book- I think the <em>Ghostform</em> spell you suggested before works just fine for this ability. Unless you had a specific balance point for including the bits about <u>material</u> armor and equipment that I highlighted above, I'd just drop it. It makes the ability unnecessarily complex, but mainly a ghost in solid armor just kinda looks goofy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> How about idea that all equipment and weapons aquire the <em>Ghost Touch</em> special ability while the sorcerer is in <em>Ghostform</em>? That might be a bit too much "best of both worlds" but it does work well and without adding rules to the system.</p><p></p><p></p><p>I don't know about becoming a being of pure magic and permanently incorporeal. How about a variation on the Ghost template? From the SRD...</p><p></p><p></p><p></p><p>The variation would be that the Death-touched remains a material creature but with the <em>Manifestation</em> ability shifts him into the Ethereal plane- and then he's effectively a ghost manifesting on the Material plane. The ability would change like this (changes in <strong>bold[/i])...</strong></p><p><strong></strong></p><p><strong></strong>(I'm not sure if "ascended" is the best word to call the ability, I just used it to differentiate from a Death-touched <em>without</em> this ability.)</p><p></p><p>The rest of the ghost template would be the same, except that the Death-touched probably should probably be immune to turning- as he's not undead. I would allow the sorcerer to choose 3 special abilities from the template's list. If <em>Malevolence</em> is choosen, obviously it could only work when the sorcerer <em>Manifests</em>. (as per the above change to that ability)</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="FoxWander, post: 1761083, member: 1356"] Wow, this looks really good. I only have comments on a few of your changes. I think [i]Planar Ally[/i] is a good choice for the 6th and 8th level spells, however I still like [i]Animate dead[/i] as the 4th level spell. It's in keeping with the source idea ([i]Necroscope[/i]), but also I think it still fits the character concept. Something that could be added to somewhere is that any undead the Death-touched intends to create must agree to the idea first using the speak with dead ability. Also I'd add that undead [u]created[/u] by the sorcerer may still be communicated with via that ability. I found my Tome & Blood book- I think the [i]Ghostform[/i] spell you suggested before works just fine for this ability. Unless you had a specific balance point for including the bits about [u]material[/u] armor and equipment that I highlighted above, I'd just drop it. It makes the ability unnecessarily complex, but mainly a ghost in solid armor just kinda looks goofy. ;) How about idea that all equipment and weapons aquire the [i]Ghost Touch[/i] special ability while the sorcerer is in [i]Ghostform[/i]? That might be a bit too much "best of both worlds" but it does work well and without adding rules to the system. I don't know about becoming a being of pure magic and permanently incorporeal. How about a variation on the Ghost template? From the SRD... The variation would be that the Death-touched remains a material creature but with the [i]Manifestation[/i] ability shifts him into the Ethereal plane- and then he's effectively a ghost manifesting on the Material plane. The ability would change like this (changes in [b]bold[/i])... [/b](I'm not sure if "ascended" is the best word to call the ability, I just used it to differentiate from a Death-touched [i]without[/i] this ability.) The rest of the ghost template would be the same, except that the Death-touched probably should probably be immune to turning- as he's not undead. I would allow the sorcerer to choose 3 special abilities from the template's list. If [i]Malevolence[/i] is choosen, obviously it could only work when the sorcerer [i]Manifests[/i]. (as per the above change to that ability) What do you think? [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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