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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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<blockquote data-quote="Khaalis" data-source="post: 1762113" data-attributes="member: 2167"><p>After thinking about your linking to the idea of having the spirits of the dead actually ‘help’ the sorcerer, this was the best thing I could come up with, especially since the spirits of the undead in 99% of D&D cosmologies are outer planar entities.</p><p></p><p></p><p></p><p>The only problem I see with this is you might want to re-write the intro-descriptive paragraph to include the reference to the novel and explain better the reason they might use <em>Animate Dead</em> when they really are against the idea of undead as the antithesis of death.</p><p></p><p>When working on the additional spell list, the addition of a spell cant really have “special requirements”. The spell isn’t being gained with exceptions like the “speak with dead” class ability. Its just a bonus spell known, as is. It would also seem to be an odd addition to the Limitations section when it has no real specific relation to the overall vision of the class.</p><p></p><p>Maybe I need more clarification on the ideal of why they would animate a corpse into a skeleton or zombie undead, yet they have a beef with greater undead…</p><p></p><p></p><p></p><p></p><p>The more I thought about it, the more I realized that Ghostform was a bit ‘broken’. Obviously WotC agreed since it has yet to be reprinted to 3.5 in any source yet (unless it makes it to <u>Complete Arcane</u> but I doubt it). So what I did, is took the idea one more step and borrowed the same basic idea from a source that IS 3.5 rules based….the “PSION UNCARNATE”. This way I didn’t have to really make up rules, just a few minor tweaks to fit not being a PrC and it was already done for us.</p><p></p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>This again is the final expanded ability of the “Psion Uncarnate”. It is a balanced high end power that mimics what you stated you were looking for. Undead-like quality without being an actual undead. </strong></p><p><strong></strong></p><p><strong>The problems with the Ghost Template are that creature’s type Does changes to undead, as well as gaining the Incorporeal subtype. THAT is far too much. Also, the fact that the character is no longer of the material world, becoming a creature of the Ethereal Plane. Add to this, the ghost also gain a handful of special abilities above and beyond those gained by the Undead and Incorporeal type/subtype. </strong></p><p><strong></strong></p><p><strong>While your modification isn’t too bad, it is a bit cumbersome to work with as a warping of the existing ability. It is also only a temporary ability, rather than the end metamorphosis style ability that most of the 20th level sorcerers gain. Personally I find it much easier to attach a type/subtype than to make such a vast modification. The other issue I have is that it breaks a fundamental rule – giving the sorcerer 2 home planes of existence and making a planar creature as well as undead – which is far too much. The Ghost template is VERY powerful. However, if you start going through and modifying the entire template to a custom template, you are still basically adding a effectively a +3 to +5 Level Adjustment Template as a single level ability.</strong></p><p><strong></strong></p><p><strong>You can use whichever you like, but my personal preference is for the Uncarnate ability. It works more smoothly in my opinion and seems more like a magical transformation that taking a part of the Ghost’s template.</strong></p><p><strong></strong></p><p><strong>Thoughts?</strong></p></blockquote><p></p>
[QUOTE="Khaalis, post: 1762113, member: 2167"] After thinking about your linking to the idea of having the spirits of the dead actually ‘help’ the sorcerer, this was the best thing I could come up with, especially since the spirits of the undead in 99% of D&D cosmologies are outer planar entities. The only problem I see with this is you might want to re-write the intro-descriptive paragraph to include the reference to the novel and explain better the reason they might use [i]Animate Dead[/i] when they really are against the idea of undead as the antithesis of death. When working on the additional spell list, the addition of a spell cant really have “special requirements”. The spell isn’t being gained with exceptions like the “speak with dead” class ability. Its just a bonus spell known, as is. It would also seem to be an odd addition to the Limitations section when it has no real specific relation to the overall vision of the class. Maybe I need more clarification on the ideal of why they would animate a corpse into a skeleton or zombie undead, yet they have a beef with greater undead… The more I thought about it, the more I realized that Ghostform was a bit ‘broken’. Obviously WotC agreed since it has yet to be reprinted to 3.5 in any source yet (unless it makes it to [u]Complete Arcane[/u] but I doubt it). So what I did, is took the idea one more step and borrowed the same basic idea from a source that IS 3.5 rules based….the “PSION UNCARNATE”. This way I didn’t have to really make up rules, just a few minor tweaks to fit not being a PrC and it was already done for us. [b] This again is the final expanded ability of the “Psion Uncarnate”. It is a balanced high end power that mimics what you stated you were looking for. Undead-like quality without being an actual undead. The problems with the Ghost Template are that creature’s type Does changes to undead, as well as gaining the Incorporeal subtype. THAT is far too much. Also, the fact that the character is no longer of the material world, becoming a creature of the Ethereal Plane. Add to this, the ghost also gain a handful of special abilities above and beyond those gained by the Undead and Incorporeal type/subtype. While your modification isn’t too bad, it is a bit cumbersome to work with as a warping of the existing ability. It is also only a temporary ability, rather than the end metamorphosis style ability that most of the 20th level sorcerers gain. Personally I find it much easier to attach a type/subtype than to make such a vast modification. The other issue I have is that it breaks a fundamental rule – giving the sorcerer 2 home planes of existence and making a planar creature as well as undead – which is far too much. The Ghost template is VERY powerful. However, if you start going through and modifying the entire template to a custom template, you are still basically adding a effectively a +3 to +5 Level Adjustment Template as a single level ability. You can use whichever you like, but my personal preference is for the Uncarnate ability. It works more smoothly in my opinion and seems more like a magical transformation that taking a part of the Ghost’s template. Thoughts?[/b] [/QUOTE]
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