Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules" (PART 4)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khaalis" data-source="post: 1766543" data-attributes="member: 2167"><p>No problem on working on the ideas, it’s the best way to hash out something close to balanced. As for the general concept, I will state that what I put together is attempting to remain to 3.5 SRD standards and that influences a lot of my comments and opinions on something like this.</p><p></p><p></p><p></p><p>Sorry for the misinterpretation. I think I understand now, the lineage is simply related to the ability to speak with the dead as the primary and also throwing in some bit of linked necromantic magic and becoming something akin to a “spirit” themselves. Is that about right?</p><p></p><p></p><p></p><p></p><p>I will look into some other options, as I have seen some rules for something that might work as a related benefit, basically a “spirit” as a familiar type. As for animate dead, I feel that if you want the class to be open to good-aligned sorcerers as well, I would not include this ability. 3.5 went back to “lesser” undead being evil, because of two reasons.</p><p>1) In D&D, these undead instinctively seek to destroy the living.</p><p>2) The act of creating undead, even as simple as animating a corpse is seen as an evil act. </p><p>There are a few forms of undead that are “good” but they are generally very powerful.</p><p></p><p>Personally I think the choice of the use/animation/creation of undead should be left to personal choice of the sorcerer thus allowing more freedom of alignment. Otherwise the minimum restriction must be that no death-touched sorcerer can be good-aligned.</p><p></p><p></p><p></p><p>The only core (major) issue I have with <em>ghostform</em> is that it is not open source SRD. The Psion Uncarnate is. Technically I cannot include <em>ghostform</em> (even the name) anywhere in the document. What I would look at is combining <em>Shed body</em> with the <em>Assume equipment</em> ability as a single ability.</p><p></p><p></p><p></p><p></p><p>Not sure I like this as it is far too subjective and leaves a bit too much up to the DM to make this a viable condition.</p><p></p><p></p><p></p><p>Though this breaks the template it is a bit necessary if you must draw a line between good and ‘other’ death-touched sorcerers.</p><p></p><p></p><p></p><p>I still think the use of the template is far too powerful, most certainly more powerful than any other sorcerer. The “Ghost Template” ability technically only fills one slot of the ability template but it grants a slew of other abilities.</p><p></p><p>Personally, in my opinion I think it would be best to make them a Native Outsider but instead of the Incorporeal Subtype or the Ghost Template heavily modified, simply give them the Incorporeality special ability (per the SRD) at will but this does not allow them to carry equipment with them. That or allowing the Uncarnate <em>Shed body</em> and <em>Assume equipment</em> ability from 14 at will instead of limited uses per day.</p><p></p><p></p><p></p><p>Thoughts again?</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1766543, member: 2167"] No problem on working on the ideas, it’s the best way to hash out something close to balanced. As for the general concept, I will state that what I put together is attempting to remain to 3.5 SRD standards and that influences a lot of my comments and opinions on something like this. Sorry for the misinterpretation. I think I understand now, the lineage is simply related to the ability to speak with the dead as the primary and also throwing in some bit of linked necromantic magic and becoming something akin to a “spirit” themselves. Is that about right? I will look into some other options, as I have seen some rules for something that might work as a related benefit, basically a “spirit” as a familiar type. As for animate dead, I feel that if you want the class to be open to good-aligned sorcerers as well, I would not include this ability. 3.5 went back to “lesser” undead being evil, because of two reasons. 1) In D&D, these undead instinctively seek to destroy the living. 2) The act of creating undead, even as simple as animating a corpse is seen as an evil act. There are a few forms of undead that are “good” but they are generally very powerful. Personally I think the choice of the use/animation/creation of undead should be left to personal choice of the sorcerer thus allowing more freedom of alignment. Otherwise the minimum restriction must be that no death-touched sorcerer can be good-aligned. The only core (major) issue I have with [i]ghostform[/i] is that it is not open source SRD. The Psion Uncarnate is. Technically I cannot include [i]ghostform[/i] (even the name) anywhere in the document. What I would look at is combining [I]Shed body[/I] with the [I]Assume equipment[/I] ability as a single ability. Not sure I like this as it is far too subjective and leaves a bit too much up to the DM to make this a viable condition. Though this breaks the template it is a bit necessary if you must draw a line between good and ‘other’ death-touched sorcerers. I still think the use of the template is far too powerful, most certainly more powerful than any other sorcerer. The “Ghost Template” ability technically only fills one slot of the ability template but it grants a slew of other abilities. Personally, in my opinion I think it would be best to make them a Native Outsider but instead of the Incorporeal Subtype or the Ghost Template heavily modified, simply give them the Incorporeality special ability (per the SRD) at will but this does not allow them to carry equipment with them. That or allowing the Uncarnate [I]Shed body[/I] and [I]Assume equipment[/I] ability from 14 at will instead of limited uses per day. Thoughts again? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules" (PART 4)
Top