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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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<blockquote data-quote="Evilhalfling" data-source="post: 1846012" data-attributes="member: 16991"><p><strong>Land Tied Sorcerer Lineages</strong></p><p></p><p>Im working up a new campaign, and am very fond of the lineages, but there are too many to logically expect a player to choose from. I am considering limiting it to 4 lineages per contentient (with 3 of 5 designed) the last 2 are far away and have little impact on the campaign.</p><p></p><p>This would change the bloodline mechanic a bit and possibly allow loss of some ablities if you were not on home turf. </p><p>Opition 1: loose bonus spells and level linked ablilities while not on home turf.</p><p> but continue to gain them, ready to use if you return. </p><p>Option 2: keep your old ablilities but are not able to learn new ones until you return. </p><p>Option 3: your homeland deterimines your lineage, it doesn't change even if you leave. </p><p>Then comes the question of adapting to a new land. I might have some lineages that correspond, and others that are antithetical. In any case you would not be able to change lineages within a land, and would only be able to return to your previous line.</p><p></p><p>Any suggestions?</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 1846012, member: 16991"] [b]Land Tied Sorcerer Lineages[/b] Im working up a new campaign, and am very fond of the lineages, but there are too many to logically expect a player to choose from. I am considering limiting it to 4 lineages per contentient (with 3 of 5 designed) the last 2 are far away and have little impact on the campaign. This would change the bloodline mechanic a bit and possibly allow loss of some ablities if you were not on home turf. Opition 1: loose bonus spells and level linked ablilities while not on home turf. but continue to gain them, ready to use if you return. Option 2: keep your old ablilities but are not able to learn new ones until you return. Option 3: your homeland deterimines your lineage, it doesn't change even if you leave. Then comes the question of adapting to a new land. I might have some lineages that correspond, and others that are antithetical. In any case you would not be able to change lineages within a land, and would only be able to return to your previous line. Any suggestions? [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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