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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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<blockquote data-quote="Fieari" data-source="post: 1897162" data-attributes="member: 16221"><p>No, you don't. It may be possible to get two familiars, through the use of the Magical Family lineage, but not otherwise.</p><p></p><p>At 2nd level (and not at 1st), your sorcerer gets the pick of Animal Companion, Arcane Sense, Item Familiar, OR Summoned Companion. You get to pick ONE and ONLY ONE.</p><p></p><p></p><p></p><p>As an update to my campaign, my group has a Nature's Child lineage sorcerer who has gone from level 1 to 6. We've found him... less than optimal, although it may be simply because our group also has a cleric, and he's been learning spells that the cleric can already cast, meaning that as the only arcane caster, his usefulness is VERY limited. Not the fault of the lineage, it's more the fault of the player.</p><p></p><p>Although, the cleric did just die last campaign... and I'm not sure what class she'll pick next. Maybe she'll go wizard, or pick a different lineage sorcerer, letting the current sorc take the functional place of the cleric, albeit with slightly less utility than the cleric offered. That could work... not sure what'll actually happen though.</p><p></p><p>The player is quite looking forewards to obtaining the Fey subtype though. Transforming into another kind of creature at 20th level has got to be one of the best features of the class. It's quite an incentive.</p></blockquote><p></p>
[QUOTE="Fieari, post: 1897162, member: 16221"] No, you don't. It may be possible to get two familiars, through the use of the Magical Family lineage, but not otherwise. At 2nd level (and not at 1st), your sorcerer gets the pick of Animal Companion, Arcane Sense, Item Familiar, OR Summoned Companion. You get to pick ONE and ONLY ONE. As an update to my campaign, my group has a Nature's Child lineage sorcerer who has gone from level 1 to 6. We've found him... less than optimal, although it may be simply because our group also has a cleric, and he's been learning spells that the cleric can already cast, meaning that as the only arcane caster, his usefulness is VERY limited. Not the fault of the lineage, it's more the fault of the player. Although, the cleric did just die last campaign... and I'm not sure what class she'll pick next. Maybe she'll go wizard, or pick a different lineage sorcerer, letting the current sorc take the functional place of the cleric, albeit with slightly less utility than the cleric offered. That could work... not sure what'll actually happen though. The player is quite looking forewards to obtaining the Fey subtype though. Transforming into another kind of creature at 20th level has got to be one of the best features of the class. It's quite an incentive. [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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