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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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<blockquote data-quote="Corlon" data-source="post: 1901476" data-attributes="member: 6905"><p>Hmm, I've given this a more thorough readover, and....</p><p></p><p></p><p>The idea is cool, and the whole beginning is cool, but I think it starts falling apart a bit in the later levels.</p><p></p><p>There are also some balance issues I find with things like the shifter class (you could get something like 7 castings a day of alter self at first level!).</p><p></p><p></p><p>But let's take for example the fire lineage: Very cool first abilities: the ability to learn any fire spell, and the free fire spells along with a fire attack and +10 speed (the attack isn't that great, but it's pretty cool). This balanced by the not being able to learn cold spells and the -2 to saves.</p><p></p><p>But later on, getting resistance 10 at 8th, immunity at 14, and the fire elemental type at lv 20 just isn't going to keep a person interested in the class it seems...</p><p></p><p>I don't really know what I'm trying to say, it seems that the lineages are a good idea, but they lack pizzazz.</p></blockquote><p></p>
[QUOTE="Corlon, post: 1901476, member: 6905"] Hmm, I've given this a more thorough readover, and.... The idea is cool, and the whole beginning is cool, but I think it starts falling apart a bit in the later levels. There are also some balance issues I find with things like the shifter class (you could get something like 7 castings a day of alter self at first level!). But let's take for example the fire lineage: Very cool first abilities: the ability to learn any fire spell, and the free fire spells along with a fire attack and +10 speed (the attack isn't that great, but it's pretty cool). This balanced by the not being able to learn cold spells and the -2 to saves. But later on, getting resistance 10 at 8th, immunity at 14, and the fire elemental type at lv 20 just isn't going to keep a person interested in the class it seems... I don't really know what I'm trying to say, it seems that the lineages are a good idea, but they lack pizzazz. [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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