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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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<blockquote data-quote="Khaalis" data-source="post: 1912258" data-attributes="member: 2167"><p>Sorry I haven’t been around. My father has been in the hospital for the last few weeks, diagnosed with type 4 terminal cancer, so I haven’t been around. I will be around only sporadically for a while.</p><p></p><p>Fieari – Thanks for the updates. I am curious to know how the Nature’s Child pans out.</p><p></p><p>Quickleaf – For the Oracle, it totally depends on what form of oracle you refer to… In all cases the caster would choose predominately Divination spells.</p><p></p><p>Already written Lineages that work well…</p><p>Unknown Lineage with Divination Spell List.</p><p>Ancestor Spirit or Totem Spirit Shamans for a shamanic oracle.</p><p>Celestial, Fiendish or Natures Child with heavy divination for a more communal oracle.</p><p>Divine Receptacle with the Divination domain for a divine oracle.</p><p>Gypsy Family – enough said…</p><p>Magical Family with Divination school specialty.</p><p>Tarot Lineage for a more pagan oracle.</p><p></p><p>Corlon – In reference to the Shifter, I don’t really see <em>Alter Self</em> as a game breaking spell at 7/day. It is limited to the same “type”, may only be off by one size category, can only mimic a creature of up to 5HD, you lose any extraordinary special attacks and qualities not derived from class levels (thus racial), and you only gain normal physical abilities of the creature not extraordinary, supernatural or spell-like. It doesn’t even alter your gear in appearance (unless its absorbed to being non-usable), so its limited in use as a disguise tool as well. Overall, yes it has uses to a very planned and intelligent player, but nothing game breaking. At least IMHO.</p><p></p><p>As for the elemental lineages, this is purely a matter of taste. The abilities of resistance and immunity may seem weak to some, and incredibly powerful to others. This is a source of constant debate with prestige classes that give the same benefits. In someone’s campaign, resistance to fire may be a huge boon if they are based in say a desert campaign were fire magic and fire creatures are predominant. To some the abilities are seen as only a 1 in 5 usefulness since there are 4 other energy types they can be effected by. To those that do not see the immunity as a boon, then the elemental lineages might not be their cup of tea, and neither would any of the other elemental oriented PrC’s that basically give the same benefits. They would be better off being an Unknown Evoker or something similar.</p><p></p><p>As for the overall lacking in Pizzazz as you put it. Always open for ideas, but most of these lineages have been hashed over for balance. With the restrictions of power, we lose some ability to have pizzazz. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p>Keep the comments and thoughts coming. I’ll check in as often as I can manage.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1912258, member: 2167"] Sorry I haven’t been around. My father has been in the hospital for the last few weeks, diagnosed with type 4 terminal cancer, so I haven’t been around. I will be around only sporadically for a while. Fieari – Thanks for the updates. I am curious to know how the Nature’s Child pans out. Quickleaf – For the Oracle, it totally depends on what form of oracle you refer to… In all cases the caster would choose predominately Divination spells. Already written Lineages that work well… Unknown Lineage with Divination Spell List. Ancestor Spirit or Totem Spirit Shamans for a shamanic oracle. Celestial, Fiendish or Natures Child with heavy divination for a more communal oracle. Divine Receptacle with the Divination domain for a divine oracle. Gypsy Family – enough said… Magical Family with Divination school specialty. Tarot Lineage for a more pagan oracle. Corlon – In reference to the Shifter, I don’t really see [i]Alter Self[/i] as a game breaking spell at 7/day. It is limited to the same “type”, may only be off by one size category, can only mimic a creature of up to 5HD, you lose any extraordinary special attacks and qualities not derived from class levels (thus racial), and you only gain normal physical abilities of the creature not extraordinary, supernatural or spell-like. It doesn’t even alter your gear in appearance (unless its absorbed to being non-usable), so its limited in use as a disguise tool as well. Overall, yes it has uses to a very planned and intelligent player, but nothing game breaking. At least IMHO. As for the elemental lineages, this is purely a matter of taste. The abilities of resistance and immunity may seem weak to some, and incredibly powerful to others. This is a source of constant debate with prestige classes that give the same benefits. In someone’s campaign, resistance to fire may be a huge boon if they are based in say a desert campaign were fire magic and fire creatures are predominant. To some the abilities are seen as only a 1 in 5 usefulness since there are 4 other energy types they can be effected by. To those that do not see the immunity as a boon, then the elemental lineages might not be their cup of tea, and neither would any of the other elemental oriented PrC’s that basically give the same benefits. They would be better off being an Unknown Evoker or something similar. As for the overall lacking in Pizzazz as you put it. Always open for ideas, but most of these lineages have been hashed over for balance. With the restrictions of power, we lose some ability to have pizzazz. :( Keep the comments and thoughts coming. I’ll check in as often as I can manage. [/QUOTE]
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