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Sorcerer Fix - Continued from "D&D Rules"
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<blockquote data-quote="CombatWombat51" data-source="post: 1342551" data-attributes="member: 10473"><p>I'm not gonna go through your post in tons of detail, mostly because I'm lazy, and I also spend enough time on my own house rules <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I really like your ideas, because I agree that the sorc should be to the wizard as a druid is to the cleric. My only suggestion is that with all those changes, that are definately power increases, they need a drawback of some kind. The only class abilities that are standard that can really be decreased (since everything else in an increase) is their spellcasting. I think you should go with reducing their spell list, so that they don't have access to as many spells as wizards. The problem with that is figuring out what spells fit the sorcerer. But that doesn't cut down the list enough. The rest of the spell list could be done away with in a way similar to specialist wizards. Make sorcerers pick a limited number of schools, cut out utility spells like floating disk and unseen servant, maybe toss in a few extras from other spell lists, and I think you might be ok. Of course, it all depends on how exactly the rest of the changes are made, but I think that's a good direction. </p><p></p><p>Happy creating!</p></blockquote><p></p>
[QUOTE="CombatWombat51, post: 1342551, member: 10473"] I'm not gonna go through your post in tons of detail, mostly because I'm lazy, and I also spend enough time on my own house rules :) I really like your ideas, because I agree that the sorc should be to the wizard as a druid is to the cleric. My only suggestion is that with all those changes, that are definately power increases, they need a drawback of some kind. The only class abilities that are standard that can really be decreased (since everything else in an increase) is their spellcasting. I think you should go with reducing their spell list, so that they don't have access to as many spells as wizards. The problem with that is figuring out what spells fit the sorcerer. But that doesn't cut down the list enough. The rest of the spell list could be done away with in a way similar to specialist wizards. Make sorcerers pick a limited number of schools, cut out utility spells like floating disk and unseen servant, maybe toss in a few extras from other spell lists, and I think you might be ok. Of course, it all depends on how exactly the rest of the changes are made, but I think that's a good direction. Happy creating! [/QUOTE]
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