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Sorcerer Fix - Continued from "D&D Rules"
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<blockquote data-quote="Stormborn" data-source="post: 1344157" data-attributes="member: 14041"><p>Yes, it was #311 ("Arcane Ancestry" p. 33) and you are welcome. There is another one, BTW, that has basically been accepted but isn't on the schedule yet. We will wait and see.</p><p></p><p>The idea of Spell-like Abilities is growing on me, and I am coming around to your way of thinking.</p><p></p><p>Some notes on the last post:</p><p>I would keep the BAB. If you begin manifesting spell-like powers you probablly aren't going to learn to hit to resolve conflicts, you will cast a spell. (And creative use of even cantrips can go along way.)</p><p></p><p>I like the idea of the heritage granting class skills, but if you do that you might want to drop the initial skill list down. This isn't a skill use oriented class after all. I would nix Survival, but keep it as an option for some heritages, as well as Knowledge(local). Trust me, you can be pleanty charismatic and not have clue to the world around you.</p><p></p><p>As for Item Creation Feats: "However, I might be persuaded to add this restriction if you can better explain why only a Sorcerer could not make them but something like a Druid or even an Adept can."</p><p></p><p>Both Druids and Adepts (theoretically, if they are a kind of backwater, junior league wizard/cleric as the DMG seems to suggest) are part of a tradition that could pass along the knowledge and training needed to craft special items. A Sorcerer is not. Of all the PHB classes, only the Sorcerer doesn't require, or get, any kind of outside guidance. Sure, some specific members of other classes might be self-taught, but they work from a body of knowledge and an accepted idea of how things are done. Each sorcerer accesses power in a unique way, it may not even be possible to imbue items with power the way they manipulate it. (Off the top of my head I don't remember, but can Spell Like Abilites be used in the creation of magic items? Or does it have to be a spell?) However, depending on their heriatge this might be different. A sorcerer from a long line of sorcerers might take up the family practice of sword making, but I think it would be difficult for the average sorcerer to do so. Maybe something you might want to include as a boon in one of the Heritages, or a potential one. Mostly, however, I am playing devils advocate for an extreme interpritation of the sorcerer as unique.</p><p></p><p>Overall, I like you take on adaptable classes. Have you considered/are you using a d20 Modern-esque approach (Talent Trees)?</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1344157, member: 14041"] Yes, it was #311 ("Arcane Ancestry" p. 33) and you are welcome. There is another one, BTW, that has basically been accepted but isn't on the schedule yet. We will wait and see. The idea of Spell-like Abilities is growing on me, and I am coming around to your way of thinking. Some notes on the last post: I would keep the BAB. If you begin manifesting spell-like powers you probablly aren't going to learn to hit to resolve conflicts, you will cast a spell. (And creative use of even cantrips can go along way.) I like the idea of the heritage granting class skills, but if you do that you might want to drop the initial skill list down. This isn't a skill use oriented class after all. I would nix Survival, but keep it as an option for some heritages, as well as Knowledge(local). Trust me, you can be pleanty charismatic and not have clue to the world around you. As for Item Creation Feats: "However, I might be persuaded to add this restriction if you can better explain why only a Sorcerer could not make them but something like a Druid or even an Adept can." Both Druids and Adepts (theoretically, if they are a kind of backwater, junior league wizard/cleric as the DMG seems to suggest) are part of a tradition that could pass along the knowledge and training needed to craft special items. A Sorcerer is not. Of all the PHB classes, only the Sorcerer doesn't require, or get, any kind of outside guidance. Sure, some specific members of other classes might be self-taught, but they work from a body of knowledge and an accepted idea of how things are done. Each sorcerer accesses power in a unique way, it may not even be possible to imbue items with power the way they manipulate it. (Off the top of my head I don't remember, but can Spell Like Abilites be used in the creation of magic items? Or does it have to be a spell?) However, depending on their heriatge this might be different. A sorcerer from a long line of sorcerers might take up the family practice of sword making, but I think it would be difficult for the average sorcerer to do so. Maybe something you might want to include as a boon in one of the Heritages, or a potential one. Mostly, however, I am playing devils advocate for an extreme interpritation of the sorcerer as unique. Overall, I like you take on adaptable classes. Have you considered/are you using a d20 Modern-esque approach (Talent Trees)? [/QUOTE]
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