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Sorcerer Fix - Continued from "D&D Rules"
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<blockquote data-quote="Khaalis" data-source="post: 1345290" data-attributes="member: 2167"><p>This is a similar idea but I dont think it translates well to the Sorcerer. Each Psionic Discipline is designed to be a viable power list. Unless the Sorcerer has a specific set of thematic lists, this would be hard to implement.</p><p></p><p></p><p></p><p></p><p>I am not sure what you are getting at with this. I can see where this works for a Wizard that can change their spells, one day gaining a bonus and other days not getting a bonus due to different spell selection, but a Sorcerer would simply always get the bonus because they cant change spells. Calrify?</p><p></p><p></p><p></p><p></p><p>I like the Witch from AU and I have thought of using it as a simlarity template for the Sorcerer (though I disagree with the name association). However, the Witch is very restrictive when it comes to spells, moreso than the Sorcerer should be in my opinion, especially since the Witch gains a group of class abilities asside from spellcasting (d6 HD, Cleric BAB, High Skills, Simple Weapons, Light Armor, Shields, Witchery Manifestations (including Advanced Witchery and Master Witchery Manifestations), The Sight, Saves vs. Magic). Since a Sorcerer does not gain such Class Abilities, they should not be restricted to one or even two spell descriptors, especially since many of the useful Sorcerer style spells have no descriptors at all.</p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1345290, member: 2167"] This is a similar idea but I dont think it translates well to the Sorcerer. Each Psionic Discipline is designed to be a viable power list. Unless the Sorcerer has a specific set of thematic lists, this would be hard to implement. I am not sure what you are getting at with this. I can see where this works for a Wizard that can change their spells, one day gaining a bonus and other days not getting a bonus due to different spell selection, but a Sorcerer would simply always get the bonus because they cant change spells. Calrify? I like the Witch from AU and I have thought of using it as a simlarity template for the Sorcerer (though I disagree with the name association). However, the Witch is very restrictive when it comes to spells, moreso than the Sorcerer should be in my opinion, especially since the Witch gains a group of class abilities asside from spellcasting (d6 HD, Cleric BAB, High Skills, Simple Weapons, Light Armor, Shields, Witchery Manifestations (including Advanced Witchery and Master Witchery Manifestations), The Sight, Saves vs. Magic). Since a Sorcerer does not gain such Class Abilities, they should not be restricted to one or even two spell descriptors, especially since many of the useful Sorcerer style spells have no descriptors at all. Comments? [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules"
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