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Sorcerer Fix - Continued from "D&D Rules"
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<blockquote data-quote="Vrylakos" data-source="post: 1348844" data-attributes="member: 436"><p>I don't think it's an abuse. Normally a character ISN'T going to advance in a class that they cannot pick up more spells in. Am I going to continue picking up Sorcerer levels in the current system when I can't cast them? Of course not.</p><p> </p><p>Now, the balance in the Sorcerer Domain system is that you can continue to get spells if you want to, but in the scenario above you'll only ever be casting 4th level spells. Metamagic feats are of limited use. Your output of damage at, say, 18th level with 18 CHA, is going to pale in comparison to a sorcerer who can cast some of the higher end mass damage area effect spells. The benny is the 14 CHA guy will have access to a LOT of lower level spells, moreso than the 18th level 18 CHA sorcerer.</p><p> </p><p> </p><p> </p><p>This system as I mentioned came out prior to 3.5, so there was no spell swapping, thus it wasn't a problem. I could go either way on this, though Domain spells would never be swappable.</p><p> </p><p> </p><p>Hm, I understand your concerns, but here's my take...</p><p> </p><p>Well, part of the point of the Sorcerer Domain system was to allow people the tools to make their own domains. My setting may have a different take on Ghosts - perhaps they are Boddhisatva-like spirits of goodness and light. Your setting may have ghosts be a gothic creepy fest. Stormborn's setting may have ghosts be body-possessers.</p><p> </p><p>A ghost-tainted sorcerer could thus have three different 'feels' to him. Interpretation is not a bad thing if the tools are there to get the effect you want to achieve. As for people with Charm Domain differences - let them change them, or let them spend their spell acquisitions on them.</p><p> </p><p>Some things I have in mind for a revision of the Sorcerer Domain system:</p><p>Standardize the gain of class skills, and have many of them play off of Charisma. Make gaining a familiar a Feat sorcerers can take, thus opening up familiar-template feats that can be taken, rather than as add ons to the Granted Abilities. Some of the granted powers I am not happy with. Others I like a lot, like those of the Feral domain.</p><p> </p><p>As for the Shadow of the Cleric problem you have: both classes are trying to do similar things: tie power to a theme or source. I don't see a problem that they take as similar approach and don't see how they are a 'shadow of'. The domain sorcerer is no more a shadow of a cleric than the bard a shadow of a wizard. My solution was to show difference was make the domain powers a bit more powerful and somewhat flashy for a domain sorcerer. I'd hold comment on the shadow-similarities until you try playing one. I think the sense of similarity will fade away. </p><p> </p><p>PS: Also note that the domain sorcerer can with certain domains access cleric spells (I believe the phoenix-born sorcerer with access to the Vitality domain can do this).</p><p> </p><p>Vrylakos</p></blockquote><p></p>
[QUOTE="Vrylakos, post: 1348844, member: 436"] I don't think it's an abuse. Normally a character ISN'T going to advance in a class that they cannot pick up more spells in. Am I going to continue picking up Sorcerer levels in the current system when I can't cast them? Of course not. Now, the balance in the Sorcerer Domain system is that you can continue to get spells if you want to, but in the scenario above you'll only ever be casting 4th level spells. Metamagic feats are of limited use. Your output of damage at, say, 18th level with 18 CHA, is going to pale in comparison to a sorcerer who can cast some of the higher end mass damage area effect spells. The benny is the 14 CHA guy will have access to a LOT of lower level spells, moreso than the 18th level 18 CHA sorcerer. This system as I mentioned came out prior to 3.5, so there was no spell swapping, thus it wasn't a problem. I could go either way on this, though Domain spells would never be swappable. Hm, I understand your concerns, but here's my take... Well, part of the point of the Sorcerer Domain system was to allow people the tools to make their own domains. My setting may have a different take on Ghosts - perhaps they are Boddhisatva-like spirits of goodness and light. Your setting may have ghosts be a gothic creepy fest. Stormborn's setting may have ghosts be body-possessers. A ghost-tainted sorcerer could thus have three different 'feels' to him. Interpretation is not a bad thing if the tools are there to get the effect you want to achieve. As for people with Charm Domain differences - let them change them, or let them spend their spell acquisitions on them. Some things I have in mind for a revision of the Sorcerer Domain system: Standardize the gain of class skills, and have many of them play off of Charisma. Make gaining a familiar a Feat sorcerers can take, thus opening up familiar-template feats that can be taken, rather than as add ons to the Granted Abilities. Some of the granted powers I am not happy with. Others I like a lot, like those of the Feral domain. As for the Shadow of the Cleric problem you have: both classes are trying to do similar things: tie power to a theme or source. I don't see a problem that they take as similar approach and don't see how they are a 'shadow of'. The domain sorcerer is no more a shadow of a cleric than the bard a shadow of a wizard. My solution was to show difference was make the domain powers a bit more powerful and somewhat flashy for a domain sorcerer. I'd hold comment on the shadow-similarities until you try playing one. I think the sense of similarity will fade away. PS: Also note that the domain sorcerer can with certain domains access cleric spells (I believe the phoenix-born sorcerer with access to the Vitality domain can do this). Vrylakos [/QUOTE]
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