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Sorcerer Fix - Continued from "D&D Rules"
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<blockquote data-quote="nikolai" data-source="post: 1351035" data-attributes="member: 10130"><p>Really good ideas.</p><p></p><p>I just want to make some simple suggestions of my own. For dealing with the "variability" of a sorcerers magic the best solution is to set DC to 1d20 + spell level - as with the DMG option.</p><p></p><p>I also think perhaps the whole "known spells" idea is wrong. Sorcerers are spontaneous and magic is an art to them, this doesn't sit well with being able to blast out two very specific spells at 1st level and nothing else. Why not have them know a range of spell but have to make a spellcraft or concentration check not to flub them. The known spells are ones they've practiced at long enough not to need this.</p><p></p><p>So a first level sorcerer would know: <em>Shocking Grasp</em> and <em>Charm Person</em> and can cast them automatically. But if a <em>Sleep</em> or <em>Magic Missile</em> were needed they could have a go. It'll need very careful balancing: perhaps with casting time, and skill checks - losing the slot for no reward if they fail. Perhaps schools could be used to determine which spells they're familiar with, if you know <em>Sleep</em> you're familiar with other 1st level enchantments.</p></blockquote><p></p>
[QUOTE="nikolai, post: 1351035, member: 10130"] Really good ideas. I just want to make some simple suggestions of my own. For dealing with the "variability" of a sorcerers magic the best solution is to set DC to 1d20 + spell level - as with the DMG option. I also think perhaps the whole "known spells" idea is wrong. Sorcerers are spontaneous and magic is an art to them, this doesn't sit well with being able to blast out two very specific spells at 1st level and nothing else. Why not have them know a range of spell but have to make a spellcraft or concentration check not to flub them. The known spells are ones they've practiced at long enough not to need this. So a first level sorcerer would know: [i]Shocking Grasp[/i] and [i]Charm Person[/i] and can cast them automatically. But if a [i]Sleep[/i] or [i]Magic Missile[/i] were needed they could have a go. It'll need very careful balancing: perhaps with casting time, and skill checks - losing the slot for no reward if they fail. Perhaps schools could be used to determine which spells they're familiar with, if you know [i]Sleep[/i] you're familiar with other 1st level enchantments. [/QUOTE]
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