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General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules"
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<blockquote data-quote="Khaalis" data-source="post: 1351050" data-attributes="member: 2167"><p>This really is an idea I have toyed with in the past but I am afraid that it will break the sytem of checks & balance. The only thing preventing the sorcerer from being the only arcane caster taken is their limited access to spells. We have to leave "Something" to the Wizard to be best at.</p><p></p><p>I guess what we need to ask (again) is what IS the sorcerer? If we see a sorcerer more akin to a comic book super hero - with super powers (ie Innate Spell Powers) then having a set number of spells works fine.</p><p></p><p>If we want a caster that is completely free-form with little to no restriction on the type of magic they can hurl, I dont think this can be done in the standard boundaries of 3.5 rules. </p><p></p><p>However - I will say that Mongoose has published a fantastic class book and magic system that supports just this. The Chaos Mage and the Quintessential Chaos Mage (support book) allow for a form of absolute free form magic. There are no such things as set spells. You choose the type of effect you want to create and "craft" the spell on the fly. The more complex the effect, the harder it is to create the spell. The only problem I have with the system, is that unless the player has a set list of "recipes" already figured out on paper ahead of time - it takes FAR too long in real life time to figure out the casting of a spell. You have to choose so many variables, add all the modifiers, etc. It can end up being like calculous. However, once you figure out a formula - its a good idea to keep that data for future use if you like the effect and want to do it again.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1351050, member: 2167"] This really is an idea I have toyed with in the past but I am afraid that it will break the sytem of checks & balance. The only thing preventing the sorcerer from being the only arcane caster taken is their limited access to spells. We have to leave "Something" to the Wizard to be best at. I guess what we need to ask (again) is what IS the sorcerer? If we see a sorcerer more akin to a comic book super hero - with super powers (ie Innate Spell Powers) then having a set number of spells works fine. If we want a caster that is completely free-form with little to no restriction on the type of magic they can hurl, I dont think this can be done in the standard boundaries of 3.5 rules. However - I will say that Mongoose has published a fantastic class book and magic system that supports just this. The Chaos Mage and the Quintessential Chaos Mage (support book) allow for a form of absolute free form magic. There are no such things as set spells. You choose the type of effect you want to create and "craft" the spell on the fly. The more complex the effect, the harder it is to create the spell. The only problem I have with the system, is that unless the player has a set list of "recipes" already figured out on paper ahead of time - it takes FAR too long in real life time to figure out the casting of a spell. You have to choose so many variables, add all the modifiers, etc. It can end up being like calculous. However, once you figure out a formula - its a good idea to keep that data for future use if you like the effect and want to do it again. [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules"
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