Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Buttercup" data-source="post: 1355277" data-attributes="member: 990"><p>I don't feel like I'm qualified to judge balance without a playtest, so all my comments here should be taken with a grain of salt. Mostly, what I've been looking for is a way to replicate the kind of sorcerer that I know from the fantasy literature of certain authors. </p><p> </p><p>I agree that sorcerer spell lists should be limited, <strong>but</strong> I think those limitations should be strictly individual in nearly every case. For example, with the right bloodline, I would allow a sorcerer to take healing spells, but I would balance it by disallowing some other kind (dunno what at the moment). I wouldn't allow the fly and teleportation spells without taking something very powerful away, like maybe evocation spells. I would forbid an elementalist sorcerer from taking spells from the other three elements. Since sorcerers are untrained, I would eliminate many of the spells that are more "bookish" such as secret page. And so on. Maybe there is a way to codify this that we could all agree on, or maybe what is needed is just a list of suggestions for limiting spells to focus a theme.</p><p> </p><p>I haven't read any of the Darkover books by Marion Zimmer Bradley for over a decade, but during this whole discussion what keeps popping into my head is the idea that magic (she called it Laran, and it was really a sort of psionics) manifests differently for everyone. </p><p> </p><p>I think the goal should be to say: ok, a sorcerer gets X number of special abilities, and X number of spells, all of which should relate to the heritage the player chooses at first level.</p><p> </p><p>But as I said, I don't really know what I'm talking about, so pay more attention to the comments you get from experts.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 1355277, member: 990"] I don't feel like I'm qualified to judge balance without a playtest, so all my comments here should be taken with a grain of salt. Mostly, what I've been looking for is a way to replicate the kind of sorcerer that I know from the fantasy literature of certain authors. I agree that sorcerer spell lists should be limited, [b]but[/b] I think those limitations should be strictly individual in nearly every case. For example, with the right bloodline, I would allow a sorcerer to take healing spells, but I would balance it by disallowing some other kind (dunno what at the moment). I wouldn't allow the fly and teleportation spells without taking something very powerful away, like maybe evocation spells. I would forbid an elementalist sorcerer from taking spells from the other three elements. Since sorcerers are untrained, I would eliminate many of the spells that are more "bookish" such as secret page. And so on. Maybe there is a way to codify this that we could all agree on, or maybe what is needed is just a list of suggestions for limiting spells to focus a theme. I haven't read any of the Darkover books by Marion Zimmer Bradley for over a decade, but during this whole discussion what keeps popping into my head is the idea that magic (she called it Laran, and it was really a sort of psionics) manifests differently for everyone. I think the goal should be to say: ok, a sorcerer gets X number of special abilities, and X number of spells, all of which should relate to the heritage the player chooses at first level. But as I said, I don't really know what I'm talking about, so pay more attention to the comments you get from experts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules"
Top