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Sorcerer Fix - Continued from "D&D Rules"
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<blockquote data-quote="Khaalis" data-source="post: 1355295" data-attributes="member: 2167"><p>{On Soapbox}</p><p>You really shouldnt put yourself down so. You have some good ideas and good comments. If you read fantasy and play D&D you are "qualified" to post your ideas and comments here. Dont sell yourself short.</p><p>{Off Soapbox}</p><p></p><p>As for some of the ideas you listed I do agree. I like the idea of limiting the Elemental sorcerers to their own energy descriptor and only that descriptor. Thats good call. Very limiting.</p><p></p><p>Now for some of the others is where it gets harder. Maybe the first step is to reproduce the base Wizard/Sorcerer spell list minus the restricted Material Component spells, remove the Wizard specific spells, and removed Wizard Flavor spells such as Secret Page.</p><p></p><p>How many people have access to Monte's Eldritch Might II sorcerer spell list? Maybe we could begin with this as the base and trim it form there for those who want a large "generic" sorcerer spell list. Then from this list show how to modify the list for specific Themes including access to non-Wizard spells.</p><p></p><p>One example of a Theme that I love is from <u>Forgotten Heroes - Sorcerer</u> and could work well with a few heredities. I'll list the 1st few levels so you can get the idea.</p><p></p><p><u>Gypsy Lore Spell List</u></p><p><strong>0-Level</strong>: <em>Arcane Mark, Daze, Detect Magic, Flare, Guidance, Light, Mending, Open/Close, Prestidigitation, Read Magic</em></p><p><strong>1st Level</strong>: <em>Alarm, Cause Fear, Charm Person, Comprehend Langauges, Create Water, Detect Poison, Detect Secret Doors, Grease, Hold Portal, Hypnotism, Know Direction, Magical Aura, Message, Obscuring Mist, Protection from Chaos/Evil/Good/Law, Purify Food & Drink, Sleep</em></p><p><strong>2nd Level</strong>: <em>Bane, Deathwatch, Detect Snares & Pits, Detect Thoughts, Doom, Hideous Laughter, Locate Object, Misdirection, Obscure Object, Sanctuary, Scare, See Invisibility, Whispering Wind</em></p><p><strong>3rd Level</strong>: <em>Animal Messenger, Augury, Calm Emotions, Clairaudience/Clairvoyance, Dispel Magic, Find Traps, Gentle Repose, Hold Person, Illusory Script, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Secret Page, Speak with Animals, Suggestion, Tongues, Zone of Truth</em></p><p><strong>4th Level</strong>: <em>Arcane Eye, Bestow Curse, Charm Monster, Confussion, Detect Scrying, Emotion, Fear, Lesser Geas, Remove Curse, Scrying, Snare</em></p><p></p><p>Some other sample Thematic lists they present are the Glamour Mage (very Fey based centered on tricks, illusions and enchantment), Warrior-Mage (functional combat list of direct damage and buff spells), Befuddlement (a spell path desigined on illusory trickery and mind-bending), Domination (a spell path dedicated to enchanment domination), and Elementalist (general and single element).</p><p></p><p>I dont want to define all of the possible thematic lists but we could use these as examples of how to maniuplate the base Sorcerer spell list (once we have one). </p><p></p><p>Keep the ideas coming.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1355295, member: 2167"] {On Soapbox} You really shouldnt put yourself down so. You have some good ideas and good comments. If you read fantasy and play D&D you are "qualified" to post your ideas and comments here. Dont sell yourself short. {Off Soapbox} As for some of the ideas you listed I do agree. I like the idea of limiting the Elemental sorcerers to their own energy descriptor and only that descriptor. Thats good call. Very limiting. Now for some of the others is where it gets harder. Maybe the first step is to reproduce the base Wizard/Sorcerer spell list minus the restricted Material Component spells, remove the Wizard specific spells, and removed Wizard Flavor spells such as Secret Page. How many people have access to Monte's Eldritch Might II sorcerer spell list? Maybe we could begin with this as the base and trim it form there for those who want a large "generic" sorcerer spell list. Then from this list show how to modify the list for specific Themes including access to non-Wizard spells. One example of a Theme that I love is from [u]Forgotten Heroes - Sorcerer[/u] and could work well with a few heredities. I'll list the 1st few levels so you can get the idea. [u]Gypsy Lore Spell List[/u] [b]0-Level[/b]: [i]Arcane Mark, Daze, Detect Magic, Flare, Guidance, Light, Mending, Open/Close, Prestidigitation, Read Magic[/i] [b]1st Level[/b]: [i]Alarm, Cause Fear, Charm Person, Comprehend Langauges, Create Water, Detect Poison, Detect Secret Doors, Grease, Hold Portal, Hypnotism, Know Direction, Magical Aura, Message, Obscuring Mist, Protection from Chaos/Evil/Good/Law, Purify Food & Drink, Sleep[/i] [b]2nd Level[/b]: [i]Bane, Deathwatch, Detect Snares & Pits, Detect Thoughts, Doom, Hideous Laughter, Locate Object, Misdirection, Obscure Object, Sanctuary, Scare, See Invisibility, Whispering Wind[/i] [b]3rd Level[/b]: [i]Animal Messenger, Augury, Calm Emotions, Clairaudience/Clairvoyance, Dispel Magic, Find Traps, Gentle Repose, Hold Person, Illusory Script, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Secret Page, Speak with Animals, Suggestion, Tongues, Zone of Truth[/i] [b]4th Level[/b]: [i]Arcane Eye, Bestow Curse, Charm Monster, Confussion, Detect Scrying, Emotion, Fear, Lesser Geas, Remove Curse, Scrying, Snare[/i] Some other sample Thematic lists they present are the Glamour Mage (very Fey based centered on tricks, illusions and enchantment), Warrior-Mage (functional combat list of direct damage and buff spells), Befuddlement (a spell path desigined on illusory trickery and mind-bending), Domination (a spell path dedicated to enchanment domination), and Elementalist (general and single element). I dont want to define all of the possible thematic lists but we could use these as examples of how to maniuplate the base Sorcerer spell list (once we have one). Keep the ideas coming. [/QUOTE]
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