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*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules"
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<blockquote data-quote="Khaalis" data-source="post: 1366627" data-attributes="member: 2167"><p>I don’t think there will ever be an “Official” change to the Sorcerer. The best I could think will be that something like this be offered as a PDF publish similar to Monte’s Alt.Sorcerer. Thanks for the compliment though.</p><p></p><p></p><p></p><p>Yes I have changed spells known. Depending on how you look at it, I have simplified it. Granted just using the existing table is “simple” because it’s already there. However, what I did, with input and suggestion from the crowd, is gone with:</p><p></p><p><em>“A Sorcerer begins play knowing 6 0-Level spell-like abilities (Cantrips), and 2 1st-Level spell-like abilities of their choice plus any bonus known spell-like abilities from their heritage. At each new experience level, the sorcerer gains 2 new spell-like abilities that may be acquired form any spell level that they currently may utilize.”</em></p><p></p><p>This in many way simplifies the acquisition of known spells as well as allows more flexibility to the Sorcerer. For example no longer hearing: “I get a new 5th level spell this level but there aren’t any 5th level spells I want, but I would love to pick up this 3rd level spell.”</p><p></p><p></p><p></p><p>I do have Wild Shape in the list of Sorcerer class abilities. It never gets as good or as often as a Druid (don’t want to step too much on the Druid’s class ability toes). If you wanted to place a stipulation like this on the power you could easily do so.</p><p></p><p>Also and again – thanks for the compliments.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1366627, member: 2167"] I don’t think there will ever be an “Official” change to the Sorcerer. The best I could think will be that something like this be offered as a PDF publish similar to Monte’s Alt.Sorcerer. Thanks for the compliment though. Yes I have changed spells known. Depending on how you look at it, I have simplified it. Granted just using the existing table is “simple” because it’s already there. However, what I did, with input and suggestion from the crowd, is gone with: [i]“A Sorcerer begins play knowing 6 0-Level spell-like abilities (Cantrips), and 2 1st-Level spell-like abilities of their choice plus any bonus known spell-like abilities from their heritage. At each new experience level, the sorcerer gains 2 new spell-like abilities that may be acquired form any spell level that they currently may utilize.”[/i] This in many way simplifies the acquisition of known spells as well as allows more flexibility to the Sorcerer. For example no longer hearing: “I get a new 5th level spell this level but there aren’t any 5th level spells I want, but I would love to pick up this 3rd level spell.” I do have Wild Shape in the list of Sorcerer class abilities. It never gets as good or as often as a Druid (don’t want to step too much on the Druid’s class ability toes). If you wanted to place a stipulation like this on the power you could easily do so. Also and again – thanks for the compliments. [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules"
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