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Sorcerer Fix - Continued from "D&D Rules"
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<blockquote data-quote="Khaalis" data-source="post: 1367355" data-attributes="member: 2167"><p>My only issue is that under the armor section it simply states that Arcane Failure doesnt apply - but not why. My only issue is that you needed to add the "and acts like this feat" to cover grappling etc. when there is already a single mechanic in the core rules that covers all of these options without heaping piles of "feat-like abilities in specific situations" to the class. That was all I was saying is that One Core Rule is better than adding a group of legalease-like rules.</p><p></p><p></p><p></p><p>Similar but not the same. My variant uses true spell-like abilities. There are no vocal components, it is purely force-of-will as stated in the class description. Dont get me wrong, I like the idea of Will-and-the-Word magic, but it just didnt fit the description of the sorcerer. I do like the take on it in Seasong's work though - especially with the Strong Voice focus etc. Its a great build for that style of magic.</p><p></p><p></p><p></p><p>But doesnt have to. When able to choose from Cleric, Druid, and Wizard lists, there are very few schools I cant round up 6 1st level spells for. As for a Sorcerer using healing, I already mentioned my personal view and stipulation. If you want a Sorcerous Cleric there is always the Mystic. There is a reason that <em>Cure</em> spells are so closely guarded to the Divine- it unbalances the game for Arcane casters to be able to heal. If every sorcerer could take Healing and be a healing battery it really wouldnt matter that they get their spells one level later than a cleric because they can still heal more than most clerics of equal level. Just a style and taste difference. </p><p></p><p></p><p></p><p>Tailored to yes, but included as part of the class. Fighters dont get Specialization at 4th level. Its an option they MAY choose and they gain the oh-so-minor boon to be the only ones that CAN take it. Spell Mastery isnt automatically gained either, its a choice but their is no other boon though because its useless to any other class.</p><p></p><p></p><p></p><p>Its appreciated. As I said, any constructive comments are welcome as it helps me to continue formulating the ideals of the class and solidifying it.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1367355, member: 2167"] My only issue is that under the armor section it simply states that Arcane Failure doesnt apply - but not why. My only issue is that you needed to add the "and acts like this feat" to cover grappling etc. when there is already a single mechanic in the core rules that covers all of these options without heaping piles of "feat-like abilities in specific situations" to the class. That was all I was saying is that One Core Rule is better than adding a group of legalease-like rules. Similar but not the same. My variant uses true spell-like abilities. There are no vocal components, it is purely force-of-will as stated in the class description. Dont get me wrong, I like the idea of Will-and-the-Word magic, but it just didnt fit the description of the sorcerer. I do like the take on it in Seasong's work though - especially with the Strong Voice focus etc. Its a great build for that style of magic. But doesnt have to. When able to choose from Cleric, Druid, and Wizard lists, there are very few schools I cant round up 6 1st level spells for. As for a Sorcerer using healing, I already mentioned my personal view and stipulation. If you want a Sorcerous Cleric there is always the Mystic. There is a reason that [i]Cure[/i] spells are so closely guarded to the Divine- it unbalances the game for Arcane casters to be able to heal. If every sorcerer could take Healing and be a healing battery it really wouldnt matter that they get their spells one level later than a cleric because they can still heal more than most clerics of equal level. Just a style and taste difference. Tailored to yes, but included as part of the class. Fighters dont get Specialization at 4th level. Its an option they MAY choose and they gain the oh-so-minor boon to be the only ones that CAN take it. Spell Mastery isnt automatically gained either, its a choice but their is no other boon though because its useless to any other class. Its appreciated. As I said, any constructive comments are welcome as it helps me to continue formulating the ideals of the class and solidifying it. [/QUOTE]
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