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Sorcerer Fix - Continued from "D&D Rules"
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<blockquote data-quote="Buttercup" data-source="post: 1372597" data-attributes="member: 990"><p>Well then. Since we've agreed to disagree, let's get back to work.</p><p> </p><p>Khaalis, I do like the idea of allowing the sorcerer to pick a class skill which represents their specific background. (But then, I'm in favor of giving players an additional 4 skill points at character creation to spend only on Knowledge, Craft or Profession skills that fit with their biography.) I think two skills might be one too many. Now, I realize that this is your generic build, so maybe you're thinking that allowing the player to select two class skills will further the customization possible, but I worry that doing this sets the sorcerer too far apart from the other base classes, which don't get to choose like this. If you want to argue that all of them should get this option, I'm with you, but that's a topic for a different thread.</p><p> </p><p>As for your original work, with all the heritage options, I think I have the same concern in a few places. Most notably, Arcane Orphan gets to add Survival and *two* class skills, whereas Child of Magic--Dragon gains Survival and Spellcraft, but Child of Magic--Fiendish gains only Survival. (This is only a partial list, but it serves to illustrate the inequity.) I was thinking that the benefits of each heritage should be standardized thus: One class skill, one +2 bonus to a skill check, and perhaps a +1 bonus of some other sort. (Like +1 bonus to X when dealing with Y sort of situation/person/monster.)</p></blockquote><p></p>
[QUOTE="Buttercup, post: 1372597, member: 990"] Well then. Since we've agreed to disagree, let's get back to work. Khaalis, I do like the idea of allowing the sorcerer to pick a class skill which represents their specific background. (But then, I'm in favor of giving players an additional 4 skill points at character creation to spend only on Knowledge, Craft or Profession skills that fit with their biography.) I think two skills might be one too many. Now, I realize that this is your generic build, so maybe you're thinking that allowing the player to select two class skills will further the customization possible, but I worry that doing this sets the sorcerer too far apart from the other base classes, which don't get to choose like this. If you want to argue that all of them should get this option, I'm with you, but that's a topic for a different thread. As for your original work, with all the heritage options, I think I have the same concern in a few places. Most notably, Arcane Orphan gets to add Survival and *two* class skills, whereas Child of Magic--Dragon gains Survival and Spellcraft, but Child of Magic--Fiendish gains only Survival. (This is only a partial list, but it serves to illustrate the inequity.) I was thinking that the benefits of each heritage should be standardized thus: One class skill, one +2 bonus to a skill check, and perhaps a +1 bonus of some other sort. (Like +1 bonus to X when dealing with Y sort of situation/person/monster.) [/QUOTE]
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