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Sorcerer Fix - Continued from "D&D Rules"
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<blockquote data-quote="Buttercup" data-source="post: 1373834" data-attributes="member: 990"><p>This is good.</p><p> </p><p>I already agreed with you on all these points, but for those who weren't following the logic, it's good you included your comments here.</p><p> </p><p> </p><p> </p><p>I would say no. If that were done, one might as well eliminate all other casting classes as playable. I do think that, although sorcerers should continue to have a limited repetoire of spells, this repetoire can be based on their heritage. In other words, it isn't inconceivable that a certain heritage might have access to spells from, say, the druid list, but this would be at the penalty of not having access to many spells from the sorcerer/wizard list. But even in this case, the sorcerer should only be able to use wands/scrolls and the like which store items on his specific spell list.</p><p> </p><p> </p><p> </p><p>I'm leaning toward option 1. It doesn't seem reasonable to choose one's heredity later on in one's adventuring career. However, I'm ok with the idea that most abilities don't manifest for several levels. It's sort of like the feat Spell Casting Prodigy from the FRCS. You must take it at first level, even if you start out as a non casting class. (But then, let me state that I have a bias in this direction generally. For example, I *really* don't like the idea of multiclassing into a barbarian. To me it's something you're born into...or not.) I think the build could be made to work either way, but the second option seems to put the cart before the horse to me. ("The DM throws lots of undead at us in this game, so I'm going to choose a heritage that will make me a super-duper undead killer!")</p></blockquote><p></p>
[QUOTE="Buttercup, post: 1373834, member: 990"] This is good. I already agreed with you on all these points, but for those who weren't following the logic, it's good you included your comments here. I would say no. If that were done, one might as well eliminate all other casting classes as playable. I do think that, although sorcerers should continue to have a limited repetoire of spells, this repetoire can be based on their heritage. In other words, it isn't inconceivable that a certain heritage might have access to spells from, say, the druid list, but this would be at the penalty of not having access to many spells from the sorcerer/wizard list. But even in this case, the sorcerer should only be able to use wands/scrolls and the like which store items on his specific spell list. I'm leaning toward option 1. It doesn't seem reasonable to choose one's heredity later on in one's adventuring career. However, I'm ok with the idea that most abilities don't manifest for several levels. It's sort of like the feat Spell Casting Prodigy from the FRCS. You must take it at first level, even if you start out as a non casting class. (But then, let me state that I have a bias in this direction generally. For example, I *really* don't like the idea of multiclassing into a barbarian. To me it's something you're born into...or not.) I think the build could be made to work either way, but the second option seems to put the cart before the horse to me. ("The DM throws lots of undead at us in this game, so I'm going to choose a heritage that will make me a super-duper undead killer!") [/QUOTE]
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