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*Pathfinder & Starfinder
Sorcerer Level 7?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4397376" data-attributes="member: 35909"><p>I assume you mean Ray of Stupidity, which is broken, and not actually touch of idiocy.</p><p></p><p>For prestige classes, I don't know. A kinda weak but cool choice that sounds like it'd fit your character (regarding race, skills and weapon) is Stormcaster from the Stormwrack book. The only problem being that it's based around a lightning and sonic blaster mage, which you aren't. Don't know much for arcane PrC's for sorc that don't require multiclassing or otherwise losing caster levels.</p><p></p><p>For spells, firstly I think you should swap one of those lower summon monsters out at level 8, there's really no need for a spontaneous caster to have all of them when you can duplicate (and improve upon) the lower level versions with the higher level ones.</p><p></p><p>For cantrip, I like ghost sound, launch item, stick, and light beyond the ones you have. Touch of Fatigue is nice if you had some spell to follow up with it to stack tiring effects.</p><p></p><p>First level, there's lots of choices. I'd like to know how Benign Transposition was nerfed, cause as written it has no need for caster level or high stat, making it perfect for a wand (and saving a spell known). I like Nerveskitter, which is basically +5 initiative every combat. The Lesser Orb spells do pretty good damage and ignore SR. Targeting Ray is nice if your party uses ranged attacks alot, and if cast early, effectively prevents/weakens an enemy's ability to hide or go invisible (what with the beam of light between you and the target). Of course, if you use the invisiblity spell on yourself alot, this spell won't be a good choice for a known slot. Ray of Clumsiness is like Ray of Enfeeblement, except it's dex damage, which is useful against any enemy (at least to reduce AC and ref saves), unlike loss of strength. Persistent Blade is freaking awesome if you have a sneak attacker in the party. Corrosive Grap caps at 10d8 acid damage, 1d8 per touch, making it pretty nice if you get up close a lot. Wings of the Sea, if you're actually on the water frequently. All of these spells are in SpC.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4397376, member: 35909"] I assume you mean Ray of Stupidity, which is broken, and not actually touch of idiocy. For prestige classes, I don't know. A kinda weak but cool choice that sounds like it'd fit your character (regarding race, skills and weapon) is Stormcaster from the Stormwrack book. The only problem being that it's based around a lightning and sonic blaster mage, which you aren't. Don't know much for arcane PrC's for sorc that don't require multiclassing or otherwise losing caster levels. For spells, firstly I think you should swap one of those lower summon monsters out at level 8, there's really no need for a spontaneous caster to have all of them when you can duplicate (and improve upon) the lower level versions with the higher level ones. For cantrip, I like ghost sound, launch item, stick, and light beyond the ones you have. Touch of Fatigue is nice if you had some spell to follow up with it to stack tiring effects. First level, there's lots of choices. I'd like to know how Benign Transposition was nerfed, cause as written it has no need for caster level or high stat, making it perfect for a wand (and saving a spell known). I like Nerveskitter, which is basically +5 initiative every combat. The Lesser Orb spells do pretty good damage and ignore SR. Targeting Ray is nice if your party uses ranged attacks alot, and if cast early, effectively prevents/weakens an enemy's ability to hide or go invisible (what with the beam of light between you and the target). Of course, if you use the invisiblity spell on yourself alot, this spell won't be a good choice for a known slot. Ray of Clumsiness is like Ray of Enfeeblement, except it's dex damage, which is useful against any enemy (at least to reduce AC and ref saves), unlike loss of strength. Persistent Blade is freaking awesome if you have a sneak attacker in the party. Corrosive Grap caps at 10d8 acid damage, 1d8 per touch, making it pretty nice if you get up close a lot. Wings of the Sea, if you're actually on the water frequently. All of these spells are in SpC. [/QUOTE]
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