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Sorcerer Level 7?
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<blockquote data-quote="Infiniti2000" data-source="post: 4398117" data-attributes="member: 31734"><p>Thanks for the response!</p><p></p><p>IMO, any spell which causes ability damage is broken. Additionally, any spell which causes the target to lose its primary function is conceivably broken. What do you think of a 2nd-level touch spell that, say, reduced a fighter's BAB by 2d6 (min 0), no saving throw? That's the best equivalent I can think of for touch of idiocy, because it effectively negates the highest level (not yet cast) spells of every caster. That's ridiculously unbalanced in the hands of PCs. It totally sucks the life out of the game for casters in the hands of the NPCs.</p><p></p><p>Benign Transposition we nerfed by reducing the range to Close (not too big a deal since most uses are close anyway) and requires one of the targets to be touched (not a hindrance when the caster is one of them). We did this because it play it seemed (it's hard to argue actual brokenness for utility spells like this) really powerful otherwise. There's no core teleportation spell (of any level) that works at a distance, so clearly allowing a 1st level spell to teleport two things at Medium range is very strong. As it is, my primary use is generally to save party members by transposing summoned creatures (we assume that summoned monsters are willing and I can communicate with them anyway).</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4398117, member: 31734"] Thanks for the response! IMO, any spell which causes ability damage is broken. Additionally, any spell which causes the target to lose its primary function is conceivably broken. What do you think of a 2nd-level touch spell that, say, reduced a fighter's BAB by 2d6 (min 0), no saving throw? That's the best equivalent I can think of for touch of idiocy, because it effectively negates the highest level (not yet cast) spells of every caster. That's ridiculously unbalanced in the hands of PCs. It totally sucks the life out of the game for casters in the hands of the NPCs. Benign Transposition we nerfed by reducing the range to Close (not too big a deal since most uses are close anyway) and requires one of the targets to be touched (not a hindrance when the caster is one of them). We did this because it play it seemed (it's hard to argue actual brokenness for utility spells like this) really powerful otherwise. There's no core teleportation spell (of any level) that works at a distance, so clearly allowing a 1st level spell to teleport two things at Medium range is very strong. As it is, my primary use is generally to save party members by transposing summoned creatures (we assume that summoned monsters are willing and I can communicate with them anyway). [/QUOTE]
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