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Character Builds & Optimization
Sorcerer min/max optimization build
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<blockquote data-quote="Donal Graeme" data-source="post: 5830913" data-attributes="member: 96605"><p>That bloodline ability is cool, but you can only use it once a day, which makes it extremely situational, at best. I would suggest a Seer wildblooded Arcane Sorcerer (UM), in order to use Int rather than Cha for your spellcasting. Your Paladin will be able to handle the diplomatic stuff, meaning you can focus more on knowledge skills and such. </p><p></p><p>Human is ideal, not only because of the extra feat but mainly for the extra spells you gain using the APG human alternate Favored Class Option. </p><p></p><p>Your ability scores should look like this:</p><p></p><p>Str 10</p><p>Dex 13</p><p>Con 14</p><p>Int 18 (+2 Human Racial to 20)</p><p>Wis 10</p><p>Cha 10</p><p></p><p>Skills: I would max out Spellcraft, Knowledge Arcana and Use Magic Device. Appraise is another good choice, as are any which rely on Int.</p><p></p><p>Feats: Eschew Materials (class freebie), Combat Casting (bloodline feat), Improved Initiative (bloodline feat), Scribe Scroll, Empowered Spell, Iron Will, Spell Focus (Evocation), Greater Spell Focus (Evocation), Spell Penetration, Greater Spell Penetration, Elemental Spell, Reach Spell</p><p></p><p>As an Arcane bloodline Mage, Metamagic is more useful to you, which is why I chose several different types of it. Empowered Spell is more DPR, easy enough. Elemental Spell will help you when dealing with enemies with resistance or immunity to certain types of energy. Reach spell is nice, because there are a number of melee touch spells which are quite nasty (Vampiric Touch anyone?), but melee range is no place to be as a caster. This will let you use those spells from a much safer position. </p><p></p><p>The other feats are designed to boost your Save DCs and to beat Spell Resistance. </p><p></p><p></p><p></p><p>I am looking at spells for you now, and will have some suggestions in a bit.</p></blockquote><p></p>
[QUOTE="Donal Graeme, post: 5830913, member: 96605"] That bloodline ability is cool, but you can only use it once a day, which makes it extremely situational, at best. I would suggest a Seer wildblooded Arcane Sorcerer (UM), in order to use Int rather than Cha for your spellcasting. Your Paladin will be able to handle the diplomatic stuff, meaning you can focus more on knowledge skills and such. Human is ideal, not only because of the extra feat but mainly for the extra spells you gain using the APG human alternate Favored Class Option. Your ability scores should look like this: Str 10 Dex 13 Con 14 Int 18 (+2 Human Racial to 20) Wis 10 Cha 10 Skills: I would max out Spellcraft, Knowledge Arcana and Use Magic Device. Appraise is another good choice, as are any which rely on Int. Feats: Eschew Materials (class freebie), Combat Casting (bloodline feat), Improved Initiative (bloodline feat), Scribe Scroll, Empowered Spell, Iron Will, Spell Focus (Evocation), Greater Spell Focus (Evocation), Spell Penetration, Greater Spell Penetration, Elemental Spell, Reach Spell As an Arcane bloodline Mage, Metamagic is more useful to you, which is why I chose several different types of it. Empowered Spell is more DPR, easy enough. Elemental Spell will help you when dealing with enemies with resistance or immunity to certain types of energy. Reach spell is nice, because there are a number of melee touch spells which are quite nasty (Vampiric Touch anyone?), but melee range is no place to be as a caster. This will let you use those spells from a much safer position. The other feats are designed to boost your Save DCs and to beat Spell Resistance. I am looking at spells for you now, and will have some suggestions in a bit. [/QUOTE]
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