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Sorcerer or Wizard?
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<blockquote data-quote="Grog" data-source="post: 983460" data-attributes="member: 6183"><p>Wizard pros:</p><p></p><p>Can technically learn any number of spells per level</p><p></p><p>Free metamagic/item creation/spell mastery feats</p><p></p><p>Can use metamagic feats without spending a full round action, and can use the quicken spell feat</p><p></p><p>Their primary attribute is more useful than the sorceror's (Intelligence vs. Charisma)</p><p></p><p>Wizard cons:</p><p></p><p>Although they can technically learn any number of spells per level, the cost and the time it takes to scribe spells into their spellbooks will drastically limit the number of spells they can learn, in most cases.</p><p></p><p>Can cast fewer spells per day than a sorceror</p><p></p><p>They have to carry around spellbooks, and they're screwed if the books are lost or stolen (though spell mastery can get around this to a certain extent)</p><p></p><p></p><p>Sorceror pros:</p><p></p><p>Can cast lots of spells per day</p><p></p><p>Doesn't have to memorize spells, so can choose the right spell for the situation</p><p></p><p>No spellbooks, so they don't have to worry about losing them</p><p></p><p>Can apply metamagic feats on the fly, using them as needed</p><p></p><p>Proficient with all simple weapons (I hesitate to even list this as a pro, but it can make a difference at low levels)</p><p></p><p>Sorceror cons:</p><p></p><p>Limited number of castable spells, so may not know the right spell for the situation</p><p></p><p>Has to use a full-round action to apply a metamagic feat, and can't use quicken spell</p><p></p><p>Not as good at item creation as a wizard (due to smaller selection of spells)</p><p></p><p></p><p>Both classes have their good and bad points. And both classes can get around their weaknesses to some extent by using items. Wizards can use wands and staves to compensate for fewer spells per day, and sorcerers can use scrolls to compensate for their limited number of known spells.</p><p></p><p>In general, I tend to prefer sorcerors. But that's just my personal taste.</p><p></p><p>Oh, and if you're going to be playing 3.5, I'd wait until the books come out before deciding. It looks like sorcerors really got the shaft in the revision, maybe more so than any other class.</p></blockquote><p></p>
[QUOTE="Grog, post: 983460, member: 6183"] Wizard pros: Can technically learn any number of spells per level Free metamagic/item creation/spell mastery feats Can use metamagic feats without spending a full round action, and can use the quicken spell feat Their primary attribute is more useful than the sorceror's (Intelligence vs. Charisma) Wizard cons: Although they can technically learn any number of spells per level, the cost and the time it takes to scribe spells into their spellbooks will drastically limit the number of spells they can learn, in most cases. Can cast fewer spells per day than a sorceror They have to carry around spellbooks, and they're screwed if the books are lost or stolen (though spell mastery can get around this to a certain extent) Sorceror pros: Can cast lots of spells per day Doesn't have to memorize spells, so can choose the right spell for the situation No spellbooks, so they don't have to worry about losing them Can apply metamagic feats on the fly, using them as needed Proficient with all simple weapons (I hesitate to even list this as a pro, but it can make a difference at low levels) Sorceror cons: Limited number of castable spells, so may not know the right spell for the situation Has to use a full-round action to apply a metamagic feat, and can't use quicken spell Not as good at item creation as a wizard (due to smaller selection of spells) Both classes have their good and bad points. And both classes can get around their weaknesses to some extent by using items. Wizards can use wands and staves to compensate for fewer spells per day, and sorcerers can use scrolls to compensate for their limited number of known spells. In general, I tend to prefer sorcerors. But that's just my personal taste. Oh, and if you're going to be playing 3.5, I'd wait until the books come out before deciding. It looks like sorcerors really got the shaft in the revision, maybe more so than any other class. [/QUOTE]
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