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Sorcerer or Wizard?
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<blockquote data-quote="Fedifensor" data-source="post: 983502" data-attributes="member: 7289"><p>A specialist wizard and a sorcerer are roughly equal, until you factor in the wizard's bonus feats. The wizard has to prememorize, but most wizards pick a good general set of spells that will see them through most situations - and even a specialist wizard has a much larger selection than a sorcerer.</p><p></p><p>The sorcerer can cast more spells...but a specialist wizard only has one less spell per spell level. Furthermore, on the odd levels (3, 5, 7, etc), the wizard has higher level spells - a BIG advantage.</p><p></p><p>On the even levels (4, 6, 8, etc), the sorcerer has only ONE choice for their highest level spell. Sure, the 6th level sorcerer can throw four fireballs, but an Evocation specialist wizard at the same level can have Fireball, Lightning Bolt, Slow, and Haste memorized (assuming Transmutation isn't a prohibited school). Which means they should have at least one high-level spell that can work against almost any opponent they run across ("EEK! Fire Elemental!"). For that matter, the specialist wizard could also have four Fireballs. Wizards are also harder to counterspell - once an enemy mage learns a sorcerer's spell selection, the sorcerer is going to have a tough time.</p><p></p><p>So, to sum up the previous two paragraphs, a specialist wizard will always be equal to or better than a sorcerer when it comes to their highest level spells (at least from 3rd to 18th level).</p><p></p><p>In any situation where you have preparation time, the wizard outshines the sorcerer, because he can choose the right spell for the situation.</p><p></p><p>The wizard is the better caster for low-level utility spells, since 1st and 2nd level spells are cheap to scribe on a scroll.</p><p></p><p>I have to agree with many of the other posters on this list - if your world is cash-strapped or lacking downtime, the sorcerer may be a better choice. However, the standard D&D campaign offers enough time and money for wizards to shine.</p><p></p><p>By the way, one poster touted the sorcerer's ability to use all simple weapons as an advantage. That's just silly. A light crossbow is probably the best weapon a sorcerer will use (since melee is suicide), and wizards get that as a proficiency. Furthermore, if you really want better weapons, just choose Elf as your race.</p><p></p><p>So, unless your game world has special factors designed to limit a wizard's usefulness (no money or no time to scribe spells), play a wizard.</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 983502, member: 7289"] A specialist wizard and a sorcerer are roughly equal, until you factor in the wizard's bonus feats. The wizard has to prememorize, but most wizards pick a good general set of spells that will see them through most situations - and even a specialist wizard has a much larger selection than a sorcerer. The sorcerer can cast more spells...but a specialist wizard only has one less spell per spell level. Furthermore, on the odd levels (3, 5, 7, etc), the wizard has higher level spells - a BIG advantage. On the even levels (4, 6, 8, etc), the sorcerer has only ONE choice for their highest level spell. Sure, the 6th level sorcerer can throw four fireballs, but an Evocation specialist wizard at the same level can have Fireball, Lightning Bolt, Slow, and Haste memorized (assuming Transmutation isn't a prohibited school). Which means they should have at least one high-level spell that can work against almost any opponent they run across ("EEK! Fire Elemental!"). For that matter, the specialist wizard could also have four Fireballs. Wizards are also harder to counterspell - once an enemy mage learns a sorcerer's spell selection, the sorcerer is going to have a tough time. So, to sum up the previous two paragraphs, a specialist wizard will always be equal to or better than a sorcerer when it comes to their highest level spells (at least from 3rd to 18th level). In any situation where you have preparation time, the wizard outshines the sorcerer, because he can choose the right spell for the situation. The wizard is the better caster for low-level utility spells, since 1st and 2nd level spells are cheap to scribe on a scroll. I have to agree with many of the other posters on this list - if your world is cash-strapped or lacking downtime, the sorcerer may be a better choice. However, the standard D&D campaign offers enough time and money for wizards to shine. By the way, one poster touted the sorcerer's ability to use all simple weapons as an advantage. That's just silly. A light crossbow is probably the best weapon a sorcerer will use (since melee is suicide), and wizards get that as a proficiency. Furthermore, if you really want better weapons, just choose Elf as your race. So, unless your game world has special factors designed to limit a wizard's usefulness (no money or no time to scribe spells), play a wizard. [/QUOTE]
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