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Sorcerer or Wizard?
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<blockquote data-quote="Redevil621" data-source="post: 983650" data-attributes="member: 7720"><p><strong>Wiz vs Sorc</strong></p><p></p><p>Hands down, the wiz is all around better. while nearly everything comes down to the campaign, and the dms lenience towards magic items and scrolls, a wiz is nearly better in almost every single aspect of play. Im prity bias, since iv always thought the sorc was just a rip off class that they added for the sake of class #'s, but i can defend my reasoning rather well</p><p></p><p>just to put things into perspective, a 7th level wizard could completely destroy a 7th level sorc. The second he cast minor globe of invulnerability, u might as well run as far away as possible. The 8 or so fireballs or hastes wont do anything to him, since the sorc levels slower, and has very few spells to work with, there is almost no chance of victory</p><p></p><p>The fact that a sorc has to spend the whole round casting a meta magic feet is another setback that proves fatal. While a wiz can cast a quickened spell (which a sorc cant), and be hasted, meaning he can drop 2 fireballs as well, he can easily overwhelm his opponents. sure it requires some more preperation as to whats to come, but i think players have a good idea as to when they will enter combat and when they wont. </p><p></p><p>Sure a sorc can cast his met magic feats on the fly, but big deal when the list of spells he can enhance are so limited. I doubt a sorc will ever use half of the met magic feats out there, such as extend, which is really only useful with enchantment spells like hold person and dominate or maybe true seeing, mainly because they are so limited on choices</p><p></p><p>Sure a wizard has a spell book, and that may prove to be a "Hindrance" at times, such as it can be stolen, or u have to put a considerable amount of money and time into it, but everu wizard u kill has a spell book, and his spells can be used, added or even sold off from what u already know, expanding the wizards capabilities. </p><p></p><p>Sorc may be powerhouses, when they can cast nearly double to offensive spells a wizard can produce, but a wizard can also cast tactically, and try to disable his opponents with versatility, where a sorc cant. </p><p></p><p>Finally, the most key element to any spell caster is the DC for his spells. While a sorc at 10th level may have 20 Charisma, and 4 (Human) feats to spend to knock up the DC of his spells, such as spell focus, and greater spell focus, a wizard has 6 feats to spend. Those 2 extra feats could mean the difference between the rouge who will drop u next round making his save against the lightning bolt u just cast on him, or anything else. </p><p></p><p>Bottom line, Sorc are "powerhouse" weaklings who cant deal with conditions that may be unfavorable in any way. They have the small amount of spells they chose, and thats it. While they can cast a lot of spells, there are so many spells that they would never choose, but are such an important element to Arcane casters, that it seems unheard of to me to be one. But if you cant handle the choices that spell memorization requires, or have trouble raising the funds (??? there are so many ways to raise money with versatile magic its not even funny) then by all means, be a sorc</p><p></p><p></p><p></p><p>PS. All u kids who make "themed" sorc should be dragged into the streets and shot... u want to deal with undead or phisically draining spells, be a necromancer, or some guy who summons monsters and other jacked up stuff, be a Conjurer...</p></blockquote><p></p>
[QUOTE="Redevil621, post: 983650, member: 7720"] [b]Wiz vs Sorc[/b] Hands down, the wiz is all around better. while nearly everything comes down to the campaign, and the dms lenience towards magic items and scrolls, a wiz is nearly better in almost every single aspect of play. Im prity bias, since iv always thought the sorc was just a rip off class that they added for the sake of class #'s, but i can defend my reasoning rather well just to put things into perspective, a 7th level wizard could completely destroy a 7th level sorc. The second he cast minor globe of invulnerability, u might as well run as far away as possible. The 8 or so fireballs or hastes wont do anything to him, since the sorc levels slower, and has very few spells to work with, there is almost no chance of victory The fact that a sorc has to spend the whole round casting a meta magic feet is another setback that proves fatal. While a wiz can cast a quickened spell (which a sorc cant), and be hasted, meaning he can drop 2 fireballs as well, he can easily overwhelm his opponents. sure it requires some more preperation as to whats to come, but i think players have a good idea as to when they will enter combat and when they wont. Sure a sorc can cast his met magic feats on the fly, but big deal when the list of spells he can enhance are so limited. I doubt a sorc will ever use half of the met magic feats out there, such as extend, which is really only useful with enchantment spells like hold person and dominate or maybe true seeing, mainly because they are so limited on choices Sure a wizard has a spell book, and that may prove to be a "Hindrance" at times, such as it can be stolen, or u have to put a considerable amount of money and time into it, but everu wizard u kill has a spell book, and his spells can be used, added or even sold off from what u already know, expanding the wizards capabilities. Sorc may be powerhouses, when they can cast nearly double to offensive spells a wizard can produce, but a wizard can also cast tactically, and try to disable his opponents with versatility, where a sorc cant. Finally, the most key element to any spell caster is the DC for his spells. While a sorc at 10th level may have 20 Charisma, and 4 (Human) feats to spend to knock up the DC of his spells, such as spell focus, and greater spell focus, a wizard has 6 feats to spend. Those 2 extra feats could mean the difference between the rouge who will drop u next round making his save against the lightning bolt u just cast on him, or anything else. Bottom line, Sorc are "powerhouse" weaklings who cant deal with conditions that may be unfavorable in any way. They have the small amount of spells they chose, and thats it. While they can cast a lot of spells, there are so many spells that they would never choose, but are such an important element to Arcane casters, that it seems unheard of to me to be one. But if you cant handle the choices that spell memorization requires, or have trouble raising the funds (??? there are so many ways to raise money with versatile magic its not even funny) then by all means, be a sorc PS. All u kids who make "themed" sorc should be dragged into the streets and shot... u want to deal with undead or phisically draining spells, be a necromancer, or some guy who summons monsters and other jacked up stuff, be a Conjurer... [/QUOTE]
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