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<blockquote data-quote="Plane Sailing" data-source="post: 983895" data-attributes="member: 114"><p><strong>Re: Wiz vs Sorc</strong></p><p></p><p></p><p></p><p>Apart from the fact that name calling is hardly a good way to make your point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> your arguments are still one-dimensional IMO (and since you start out by admitting your bias...)</p><p></p><p>While there is no doubt that an equal level wizard might be able to defeat an equal level sorcerer in a spell duel, that (surprise) isn't what balancing classes is about.</p><p></p><p>Both classes can meet the "equal fun" requirements of playing the game.</p><p></p><p>Sorcerers start to really hit their stride once they reach 8th level since that gets them plenty of headroom for metamagicing spells and also their number of uses of important 3rd level spells hits the roof - most 8th level sorcerers with dispel magic on their lists will be able to cast it about 10 times if they wish. If the wizard has it prepared twice and it doesn't work either of those attempts he's looking for other options. In other words, the great flexibility for high level sorcerers is that they can cast their useful spells a very large number of times, and have few if any wasted slots. Most wizard players will end up with some unused spells each day because the particular circumstance didn't arise.</p><p></p><p>Conversely, it is at the higher levels where sorcerers really feel the pinch in terms of the number of known spells - from 6th spell level onwards they only get to choose 3 (!) per level. Pretty tough choices.</p><p></p><p>I think the new 3.5 mechanism for swapping out spells is a good one, especially since it allows a "trading up" mechanism that people have talked about... get invisibility, and when you can get improved invis trade out the standard spell for a different 2nd level spell. Trade in Sleep when Deeper Slumber becomes available at 3rd etc. Quite a nice mechanism really.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 983895, member: 114"] [b]Re: Wiz vs Sorc[/b] Apart from the fact that name calling is hardly a good way to make your point :rolleyes: your arguments are still one-dimensional IMO (and since you start out by admitting your bias...) While there is no doubt that an equal level wizard might be able to defeat an equal level sorcerer in a spell duel, that (surprise) isn't what balancing classes is about. Both classes can meet the "equal fun" requirements of playing the game. Sorcerers start to really hit their stride once they reach 8th level since that gets them plenty of headroom for metamagicing spells and also their number of uses of important 3rd level spells hits the roof - most 8th level sorcerers with dispel magic on their lists will be able to cast it about 10 times if they wish. If the wizard has it prepared twice and it doesn't work either of those attempts he's looking for other options. In other words, the great flexibility for high level sorcerers is that they can cast their useful spells a very large number of times, and have few if any wasted slots. Most wizard players will end up with some unused spells each day because the particular circumstance didn't arise. Conversely, it is at the higher levels where sorcerers really feel the pinch in terms of the number of known spells - from 6th spell level onwards they only get to choose 3 (!) per level. Pretty tough choices. I think the new 3.5 mechanism for swapping out spells is a good one, especially since it allows a "trading up" mechanism that people have talked about... get invisibility, and when you can get improved invis trade out the standard spell for a different 2nd level spell. Trade in Sleep when Deeper Slumber becomes available at 3rd etc. Quite a nice mechanism really. Cheers [/QUOTE]
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