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General Tabletop Discussion
*Dungeons & Dragons
Sorcerer (Playtest 7)
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<blockquote data-quote="MostlyHarmless42" data-source="post: 9122763" data-attributes="member: 6845520"><p>Honestly I'd vastly prefer to Sorcerers to get a 3rd (and maybe 4th) Metamagic at 7th level instead and push the "Two metamagic at once" to 10th level. It makes more sense both thematically and mechanically as waiting until 10th level to get a 3rd meta magic is a REALLY long time, and it adds to the versatility of not getting the two metamagics at once ability when you've got a pool of 4 to play with, as it were.</p><p></p><p>My only thoughts on Innate Sorcery as an ability is that it is honestly kind of boring as an ability. Mechanically find? Yes. I just am not a big fan of class abilities that are nothing but numerical buffs. Slight tweak I'd prefer to see is if it would be +2 DC and +2 to Attack rather than advantage. Yes that is a bit "worse" given advantage is numerically better than +2 on average, but it would stack with other spells and abilities that grant advantage rather than make them less worthwhile. </p><p></p><p>Something else I'd ideally like to see added to the ability is to have it have a passive effect that sorcerers can act as their own spell focus. Or if not that maybe grant the sorcerer a slight temporary HP buff while it's active? Maybe Charisma mod at the start of each round? That could go a long way to replace the potential loss of Sorcerous Vitality and wouldn't make sorcerers be too durable? Or perhaps a 3rd option: Let the sorcerer spend a hit die or two to heal when they activate the ability, so it incentivizes players to use the ability after they've suffered a hit or two like a mini rage rather than just popping it at the start of every fight.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 9122763, member: 6845520"] Honestly I'd vastly prefer to Sorcerers to get a 3rd (and maybe 4th) Metamagic at 7th level instead and push the "Two metamagic at once" to 10th level. It makes more sense both thematically and mechanically as waiting until 10th level to get a 3rd meta magic is a REALLY long time, and it adds to the versatility of not getting the two metamagics at once ability when you've got a pool of 4 to play with, as it were. My only thoughts on Innate Sorcery as an ability is that it is honestly kind of boring as an ability. Mechanically find? Yes. I just am not a big fan of class abilities that are nothing but numerical buffs. Slight tweak I'd prefer to see is if it would be +2 DC and +2 to Attack rather than advantage. Yes that is a bit "worse" given advantage is numerically better than +2 on average, but it would stack with other spells and abilities that grant advantage rather than make them less worthwhile. Something else I'd ideally like to see added to the ability is to have it have a passive effect that sorcerers can act as their own spell focus. Or if not that maybe grant the sorcerer a slight temporary HP buff while it's active? Maybe Charisma mod at the start of each round? That could go a long way to replace the potential loss of Sorcerous Vitality and wouldn't make sorcerers be too durable? Or perhaps a 3rd option: Let the sorcerer spend a hit die or two to heal when they activate the ability, so it incentivizes players to use the ability after they've suffered a hit or two like a mini rage rather than just popping it at the start of every fight. [/QUOTE]
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