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Sorcerer (Playtest 7)
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<blockquote data-quote="Frozen_Heart" data-source="post: 9124320" data-attributes="member: 7029687"><p>Honestly the trio of sorcerer/warlock/wizard could easily be moved about and turned into two separate classes. One defined by the 'type' of magic they do (dark magic, wild magic, war magic, elemental magic, runic magic, etc). The other defined by gaining their power through a pact or ancestry with a magical creature (dragon, lich, vampire, aberration, celestial, genie). One could be a d6 full caster, the other could be a d8 half or pact caster with options to push into the magic or martial side.</p><p></p><p>I don't think it's as simple as 'merge x class with y class', as all three have aspects which would suit one of the others. It's more redistributing the parts around completely to make two classes.</p></blockquote><p></p>
[QUOTE="Frozen_Heart, post: 9124320, member: 7029687"] Honestly the trio of sorcerer/warlock/wizard could easily be moved about and turned into two separate classes. One defined by the 'type' of magic they do (dark magic, wild magic, war magic, elemental magic, runic magic, etc). The other defined by gaining their power through a pact or ancestry with a magical creature (dragon, lich, vampire, aberration, celestial, genie). One could be a d6 full caster, the other could be a d8 half or pact caster with options to push into the magic or martial side. I don't think it's as simple as 'merge x class with y class', as all three have aspects which would suit one of the others. It's more redistributing the parts around completely to make two classes. [/QUOTE]
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