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Sorcerer (Playtest 7)
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<blockquote data-quote="Neonchameleon" data-source="post: 9124515" data-attributes="member: 87792"><p>No it isn't. You can have two 2014 warlocks, even with the same patron, that do not share one single spell or invocation. You can have two sorcerers with the same subclass that do not share a single spell or metamagic ability. You can have two bards that don't share a single spell. And although wizards can all in theory learn the same spells they need to swap spell books and study hard to do it.</p><p></p><p>That clerics are so cookie cutter and interchangeable is something that makes clerics distinctive. Or technically one of a group with druids and paladins (and even druids don't all know the same forms; they can all wild shape but what they turn into actually is cultural).</p><p></p><p>When something is restricted to under half of casters it's clearly not "part of the logistics of game design". It's part of what makes them distinct as a class compared to other classes. And any explanation of their power source that directly contradicts what makes them distinct from other classes is simply wrong.</p><p></p><p>In D&D 5e clerics and paladins are the two <em>least</em> culturally influenced or distinct classes and two most culturally independent classes in the game. And this fundamental interchangeability within the class is a big part of what makes them stand out as classes.</p><p></p><p>Yes, learning is something that is from the culture. But wizards learn from their culture too. So do bards. And even druids. And in all three cases (although less so for druids) what the culture teaches them leads to different results. In the case of clerics it doesn't matter if you become a war cleric through a blood soaked orgy of looting and pillaging or aescetic meditation on the blade and fasting on a snow covered mountaintop. The result is the exact same as far as being a cleric is concerned.</p><p></p><p>Which means that the cultural part is entirely irrelevant. There are dozens of ways to open the door that lets you draw power from the outer planes and all the cultural component is is that different cultures have discoveted different methods of doing the same thing. They all get you the exact same place if they work - drawing the exact same power from the outer planes, and how you opened the door might be relevant to the person but makes zero difference to the class.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9124515, member: 87792"] No it isn't. You can have two 2014 warlocks, even with the same patron, that do not share one single spell or invocation. You can have two sorcerers with the same subclass that do not share a single spell or metamagic ability. You can have two bards that don't share a single spell. And although wizards can all in theory learn the same spells they need to swap spell books and study hard to do it. That clerics are so cookie cutter and interchangeable is something that makes clerics distinctive. Or technically one of a group with druids and paladins (and even druids don't all know the same forms; they can all wild shape but what they turn into actually is cultural). When something is restricted to under half of casters it's clearly not "part of the logistics of game design". It's part of what makes them distinct as a class compared to other classes. And any explanation of their power source that directly contradicts what makes them distinct from other classes is simply wrong. In D&D 5e clerics and paladins are the two [I]least[/I] culturally influenced or distinct classes and two most culturally independent classes in the game. And this fundamental interchangeability within the class is a big part of what makes them stand out as classes. Yes, learning is something that is from the culture. But wizards learn from their culture too. So do bards. And even druids. And in all three cases (although less so for druids) what the culture teaches them leads to different results. In the case of clerics it doesn't matter if you become a war cleric through a blood soaked orgy of looting and pillaging or aescetic meditation on the blade and fasting on a snow covered mountaintop. The result is the exact same as far as being a cleric is concerned. Which means that the cultural part is entirely irrelevant. There are dozens of ways to open the door that lets you draw power from the outer planes and all the cultural component is is that different cultures have discoveted different methods of doing the same thing. They all get you the exact same place if they work - drawing the exact same power from the outer planes, and how you opened the door might be relevant to the person but makes zero difference to the class. [/QUOTE]
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