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Sorcerer (Playtest 7)
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<blockquote data-quote="Neonchameleon" data-source="post: 9129432" data-attributes="member: 87792"><p>The state of the sorcerer is definitely improved. They were crippled from lack of spells and have basically gone up from two per spell level to 3 with the implication many subclasses will get more. There are four distinct subclasses.</p><p></p><p>This doesn't make "nothing to complain about" - just that the issues are long-standing and generally well known and mitigated. Off the top of my head (and these have all come up)</p><ul> <li data-xf-list-type="ul">The sorcerer spell list is too short - but half the subclasses add to it.</li> <li data-xf-list-type="ul">I despise Wild Magic - but of it needs to be done the new wild sorcerer is better than the 2014 version. But the battle lines here are 30+ years old</li> <li data-xf-list-type="ul">Draconic should be able to melee with charisma (including 1d6 unarmed damage and cantrip + attack on the same turn at L6)</li> <li data-xf-list-type="ul">Clockwork is thematically meh.</li> <li data-xf-list-type="ul">Divine and Shadow need extra spells - but aren't in this playtest</li> <li data-xf-list-type="ul">Storm needs a rework to stop being suicidal as well as extra spells known and on list - but again isn't in this playtest.</li> </ul><p>But that is a minor list. The PHB/Xanathar's sorcerer was The Worst Primary Caster. The worst thing about this take is it has The Most Obnoxious Subclass. (Even warlock multiclass shenanigans are generally a very questionable choice before level 11)</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9129432, member: 87792"] The state of the sorcerer is definitely improved. They were crippled from lack of spells and have basically gone up from two per spell level to 3 with the implication many subclasses will get more. There are four distinct subclasses. This doesn't make "nothing to complain about" - just that the issues are long-standing and generally well known and mitigated. Off the top of my head (and these have all come up) [LIST] [*]The sorcerer spell list is too short - but half the subclasses add to it. [*]I despise Wild Magic - but of it needs to be done the new wild sorcerer is better than the 2014 version. But the battle lines here are 30+ years old [*]Draconic should be able to melee with charisma (including 1d6 unarmed damage and cantrip + attack on the same turn at L6) [*]Clockwork is thematically meh. [*]Divine and Shadow need extra spells - but aren't in this playtest [*]Storm needs a rework to stop being suicidal as well as extra spells known and on list - but again isn't in this playtest. [/LIST] But that is a minor list. The PHB/Xanathar's sorcerer was The Worst Primary Caster. The worst thing about this take is it has The Most Obnoxious Subclass. (Even warlock multiclass shenanigans are generally a very questionable choice before level 11) [/QUOTE]
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