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Sorcerer (Playtest 7)
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<blockquote data-quote="Neonchameleon" data-source="post: 9138724" data-attributes="member: 87792"><p>Because there's a huge difference between adding 90ft to a spell with a 10ft range and adding 90ft to a 120ft range. Some spells are intended to be close range. A spell like Eldritch Blast that's already long range doesn't change much. </p><p></p><p>Picking an obvious case that would change drastically <em>Teleport</em> has a range of 10ft - and the caster and up to 8 willing creatures within range can be teleported. The current version Distant Spell on Teleport turns it into up to 8 willing creatures within 20ft - which is sometimes better but not a change in kind. If you were to use the +30ft/level range and have a 13th level caster cast Teleport it now has a range of 400ft. You basically just need line of sight to pull everyone out unless there's a whole lot of anti-teleport magic.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9138724, member: 87792"] Because there's a huge difference between adding 90ft to a spell with a 10ft range and adding 90ft to a 120ft range. Some spells are intended to be close range. A spell like Eldritch Blast that's already long range doesn't change much. Picking an obvious case that would change drastically [I]Teleport[/I] has a range of 10ft - and the caster and up to 8 willing creatures within range can be teleported. The current version Distant Spell on Teleport turns it into up to 8 willing creatures within 20ft - which is sometimes better but not a change in kind. If you were to use the +30ft/level range and have a 13th level caster cast Teleport it now has a range of 400ft. You basically just need line of sight to pull everyone out unless there's a whole lot of anti-teleport magic. [/QUOTE]
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