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<blockquote data-quote="Neonchameleon" data-source="post: 9139027" data-attributes="member: 87792"><p>It absolutely isn't. The problem isn't the third attack in isolation - it's at most the combination.</p><p></p><p>Yes - and [USER=6807152]@Scribe[/USER] it's not that Eldritch Blast is a notably better cantrip than Firebolt. It's the Warlock has a better class feature to use with it.</p><p></p><p>The <em>first</em> issue is that it puts one of the squishiest classes in the game into melee. A warlock has a d8 hit die, light armour and no shields, and no worthwhile defensive invocations. And they can't cast Shield, Absorb Elements, or Mage Armour effectively. Unless the pact gives them survivability (which, to be fair, Fiend does) they're at least as squishy as your average wizard.</p><p></p><p>Meanwhile the fact a <em>melee weapon</em> does more damage than a <em>ranged attack</em> isn't an issue at all. They <em>should.</em></p><p></p><p>This is the only actually meaningful issue on your list.</p><p></p><p>I mean sure ... if they want to give up their spellcasting stat or if we're only counting level 12+. Any melee class should, by level 12, have a primary stat of 20 and three melee feats. But those melee feats only help out with Str/Dex. Not Cha. This is one way the melee combatants have been buffed in One D&D that the warlock hasn't.</p><p></p><p>Meanwhile they can cast far far fewer of them in any given combat. Especially when someone let the Paladin take Shield.</p><p></p><p>Eldritch Blast is only an above the curve cantrip (rather than on top of the curve one) if you have spent an Invocation on it. And even then the fighter and paladin have javelins or throwing axes in their back pockets which do almost the same thing.</p><p></p><p>You can't use both at once. If you go for a good blade you're casting EB the way fighters are using javelins. And EB is a whole lot worse than a javelin unless you've burnt one of your precious invocations on it.</p><p></p><p>Just in case you didn't notice it EB <em>was</em> knocked down a peg relative to martials. The longbow, light crossbow, and javelin gained slow. The Shortbow gained vex and the heavy crossbow gained push. The trident gained Topple. This is literally the equivalent of giving every single martial weapon in the hands of a weapon wielder a free invocation.</p><p></p><p>Congratulations. You <em>got</em> what you say was needed. Now stop pretending it didn't happen.</p><p></p><p>And no one thinks this is a good thing. But that doesn't mean you can rely on a sideways-buffed obscure spell from Tasha's in your continuing attempt to erase the best designed and most interesting class in 5e from existence.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9139027, member: 87792"] It absolutely isn't. The problem isn't the third attack in isolation - it's at most the combination. Yes - and [USER=6807152]@Scribe[/USER] it's not that Eldritch Blast is a notably better cantrip than Firebolt. It's the Warlock has a better class feature to use with it. The [I]first[/I] issue is that it puts one of the squishiest classes in the game into melee. A warlock has a d8 hit die, light armour and no shields, and no worthwhile defensive invocations. And they can't cast Shield, Absorb Elements, or Mage Armour effectively. Unless the pact gives them survivability (which, to be fair, Fiend does) they're at least as squishy as your average wizard. Meanwhile the fact a [I]melee weapon[/I] does more damage than a [I]ranged attack[/I] isn't an issue at all. They [I]should.[/I] This is the only actually meaningful issue on your list. I mean sure ... if they want to give up their spellcasting stat or if we're only counting level 12+. Any melee class should, by level 12, have a primary stat of 20 and three melee feats. But those melee feats only help out with Str/Dex. Not Cha. This is one way the melee combatants have been buffed in One D&D that the warlock hasn't. Meanwhile they can cast far far fewer of them in any given combat. Especially when someone let the Paladin take Shield. Eldritch Blast is only an above the curve cantrip (rather than on top of the curve one) if you have spent an Invocation on it. And even then the fighter and paladin have javelins or throwing axes in their back pockets which do almost the same thing. You can't use both at once. If you go for a good blade you're casting EB the way fighters are using javelins. And EB is a whole lot worse than a javelin unless you've burnt one of your precious invocations on it. Just in case you didn't notice it EB [I]was[/I] knocked down a peg relative to martials. The longbow, light crossbow, and javelin gained slow. The Shortbow gained vex and the heavy crossbow gained push. The trident gained Topple. This is literally the equivalent of giving every single martial weapon in the hands of a weapon wielder a free invocation. Congratulations. You [I]got[/I] what you say was needed. Now stop pretending it didn't happen. And no one thinks this is a good thing. But that doesn't mean you can rely on a sideways-buffed obscure spell from Tasha's in your continuing attempt to erase the best designed and most interesting class in 5e from existence. [/QUOTE]
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