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Sorcerer (Playtest 7)
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<blockquote data-quote="Chaosmancer" data-source="post: 9139927" data-attributes="member: 6801228"><p>Yes, Arcane Surge now exists. It didn't before this playtest. It may not make it through this playtest. Metamagic has always existed, and has always brought the same arugment, every time. </p><p></p><p>And I've long critiqued WoTC for making a claim that metamagic could never back up, which is why I'm so frustrated to see such a good idea trashed. Especially on such weak reasoning as "it allows sorcerers, in niche situations, with specific spells, to be awesome"</p><p></p><p></p><p></p><p>And they still have fewer spells known (22) than:</p><p></p><p>Warlocks (~30 min) </p><p>Wizards (who can be argued to know upwards of 44 spells with Memorize and Ritual casting) </p><p>Clerics (36) </p><p>Bard (24 in Playtest 6, likely 26 in the end) </p><p>Druids (26+) </p><p>Paladins (31) </p><p>And Gloom Stalker Rangers (23) </p><p></p><p>So... yeah. They are getting more spells... and still they have the least amount of spells of any fullcaster you care to name, and a few half casters too.</p><p></p><p></p><p></p><p></p><p></p><p>Great! Seriously, you are telling me it is a problem that the players are in a hostage situation, and the Sorcerer can solve it with a spell and metamagic option. Again, how is this bad?! "Because no spell currently in the game could solve it in this precise set of circumstances where the hostage is 60 ft away and the wizard can't reach them to use the teleport spell in the exact same way"</p><p></p><p>Yeah. They can't. This is something SORCERERS can do. Something UNIQUE to them and their metamagic. That sounds like something to celebrate, not nerf it because a 13th level sorcerer who happens to have teleport and happens to have distant spell and happens to find themselves in a hostage situation can actually use their unique abilities to solve a difficult problem.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9139927, member: 6801228"] Yes, Arcane Surge now exists. It didn't before this playtest. It may not make it through this playtest. Metamagic has always existed, and has always brought the same arugment, every time. And I've long critiqued WoTC for making a claim that metamagic could never back up, which is why I'm so frustrated to see such a good idea trashed. Especially on such weak reasoning as "it allows sorcerers, in niche situations, with specific spells, to be awesome" And they still have fewer spells known (22) than: Warlocks (~30 min) Wizards (who can be argued to know upwards of 44 spells with Memorize and Ritual casting) Clerics (36) Bard (24 in Playtest 6, likely 26 in the end) Druids (26+) Paladins (31) And Gloom Stalker Rangers (23) So... yeah. They are getting more spells... and still they have the least amount of spells of any fullcaster you care to name, and a few half casters too. Great! Seriously, you are telling me it is a problem that the players are in a hostage situation, and the Sorcerer can solve it with a spell and metamagic option. Again, how is this bad?! "Because no spell currently in the game could solve it in this precise set of circumstances where the hostage is 60 ft away and the wizard can't reach them to use the teleport spell in the exact same way" Yeah. They can't. This is something SORCERERS can do. Something UNIQUE to them and their metamagic. That sounds like something to celebrate, not nerf it because a 13th level sorcerer who happens to have teleport and happens to have distant spell and happens to find themselves in a hostage situation can actually use their unique abilities to solve a difficult problem. [/QUOTE]
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