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*Dungeons & Dragons
Sorcerer (Playtest 7)
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<blockquote data-quote="Chaosmancer" data-source="post: 9140802" data-attributes="member: 6801228"><p>Well, first I would note that a lack of thematic spells doesn't necessarily mean that the sorcerer is in a good place. You could use that same argument to say that a Poison-Themed sorcerer would be fine with only 15 spells, because there are less than a dozen poison themed spells. </p><p></p><p>And, in actuality, a sorcerer does need to be a generalist in a manner of speaking. If the only thing a sorcerer can do is cast damage spells... well, they kind of suck as an option. There are plenty of other casters that can deal damage, control the battlefield, and buff their allies or debuff their enemies or both!</p><p></p><p>And to a degree, there is a discussion of power. With 22 spells you have, what? Three spells of every level til 6, then one 7th, one 8th and one 9th? An extra one floating around there. Are we really going to try and pretend there are only three useful spells they might want at levels 2 and 3? You can try and argue many of those spells aren't thematic, but that literally never stops any other caster. It isn't thematic for a war cleric to cast Control Water, but they still can and many do when they find it to be a useful option to have. </p><p></p><p>Finally, your idea of thematic and my idea of thematic might not match. For example, in the dragon Sorcerer I gave them Mordenkainen's Private Sanctum and Mordenkainen's Secret Chest. I've had people tell me that doesn't match the theme, because my dragon sorcerer should only take fire and blast spells.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9140802, member: 6801228"] Well, first I would note that a lack of thematic spells doesn't necessarily mean that the sorcerer is in a good place. You could use that same argument to say that a Poison-Themed sorcerer would be fine with only 15 spells, because there are less than a dozen poison themed spells. And, in actuality, a sorcerer does need to be a generalist in a manner of speaking. If the only thing a sorcerer can do is cast damage spells... well, they kind of suck as an option. There are plenty of other casters that can deal damage, control the battlefield, and buff their allies or debuff their enemies or both! And to a degree, there is a discussion of power. With 22 spells you have, what? Three spells of every level til 6, then one 7th, one 8th and one 9th? An extra one floating around there. Are we really going to try and pretend there are only three useful spells they might want at levels 2 and 3? You can try and argue many of those spells aren't thematic, but that literally never stops any other caster. It isn't thematic for a war cleric to cast Control Water, but they still can and many do when they find it to be a useful option to have. Finally, your idea of thematic and my idea of thematic might not match. For example, in the dragon Sorcerer I gave them Mordenkainen's Private Sanctum and Mordenkainen's Secret Chest. I've had people tell me that doesn't match the theme, because my dragon sorcerer should only take fire and blast spells. [/QUOTE]
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