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General Tabletop Discussion
*Dungeons & Dragons
Sorcerer (Playtest 7)
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<blockquote data-quote="WanderingMystic" data-source="post: 9140979" data-attributes="member: 69157"><p>Thank you for the detailed answer, the main reason that I asked the question is because numerous people point out the aberrant and clockwork as better subclasses due to their 3xtra spells. WotC has already said that those subclasses got that bonus in exchange for what other subclasses got at 3rd level so an expanded list for each subclass is out of the question from a balance standpoint. For me I think the best solution is not more spells known but access to more spells and to be honest I love your idea of the shelter and chest as highly thematic for a dragon. </p><p></p><p>I don't think that a Sorcerer should only be a blaster, while I love warlocks they generally boil down to just a blaster in practice even though they have utility. I also agree that regardless of spell option the Sorcerer is still not in a great place but I want to see that come from them getting more control over spells and ways to tweak their unique abilities than just more spells. Speaking of your poison argument you would never have a juat poison theme, instead it would be serpents or maybe swamp. If I did that yes I would pick poison damage spells but maybe some animal spells, nature or/and druid spells. </p><p></p><p>For me I would want to see their spells dropped down to like 12-15 spells, then give them the 2 spells of levels 1-5 that they can pick from any spell list as long as it was thematic, maybe 3ven have them cost less spell points to cast to insentivice using thematic spells. That gives a total of 22 - 25 spells so 3 more at most; I think if they did that then they could afford to give that to base class then they would just need to change the ones from Tasha to give them new 3rd level abilities.</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 9140979, member: 69157"] Thank you for the detailed answer, the main reason that I asked the question is because numerous people point out the aberrant and clockwork as better subclasses due to their 3xtra spells. WotC has already said that those subclasses got that bonus in exchange for what other subclasses got at 3rd level so an expanded list for each subclass is out of the question from a balance standpoint. For me I think the best solution is not more spells known but access to more spells and to be honest I love your idea of the shelter and chest as highly thematic for a dragon. I don't think that a Sorcerer should only be a blaster, while I love warlocks they generally boil down to just a blaster in practice even though they have utility. I also agree that regardless of spell option the Sorcerer is still not in a great place but I want to see that come from them getting more control over spells and ways to tweak their unique abilities than just more spells. Speaking of your poison argument you would never have a juat poison theme, instead it would be serpents or maybe swamp. If I did that yes I would pick poison damage spells but maybe some animal spells, nature or/and druid spells. For me I would want to see their spells dropped down to like 12-15 spells, then give them the 2 spells of levels 1-5 that they can pick from any spell list as long as it was thematic, maybe 3ven have them cost less spell points to cast to insentivice using thematic spells. That gives a total of 22 - 25 spells so 3 more at most; I think if they did that then they could afford to give that to base class then they would just need to change the ones from Tasha to give them new 3rd level abilities. [/QUOTE]
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