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Sorcerer (Playtest 7)
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<blockquote data-quote="Kinematics" data-source="post: 9142088" data-attributes="member: 6932123"><p><strong>Subclass budgets</strong></p><p></p><p>OK, this is highly speculative, as an extension of my above post. I'm going to try to guesstimate the budget values of the sorcerer subclasses, measured in sorcery points. This is mainly benchmarked against features which give explicit sorcery point costs, or the cost of a spell slot that seems like it would match the effect.</p><p></p><p>Feel free to argue for different valuations.</p><p></p><p>For Draconic Sorcerer:</p><ul> <li data-xf-list-type="ul">Draconic Resilience: +1 HP/level, AC of Dex+Cha. [2 SP]</li> <li data-xf-list-type="ul">Dragon Speech: [0 SP]</li> <li data-xf-list-type="ul">Elemental Affinity: [5 SP] (3 for resistance, 2 for +Cha dmg)</li> <li data-xf-list-type="ul">Dragon Wings: [5 SP] (variant on Fly; permanent, but slower)</li> <li data-xf-list-type="ul">Draconic Presence: Budget neutral.</li> </ul><p>Total: 12</p><p></p><p>For the Wild Magic Sorcerer:</p><ul> <li data-xf-list-type="ul">Wild Magic Surge: [3 SP?]</li> <li data-xf-list-type="ul">Tides of Chaos: [3 SP]</li> <li data-xf-list-type="ul">Bend Luck: Budget neutral.</li> <li data-xf-list-type="ul">Controlled Chaos: [2 SP?]</li> <li data-xf-list-type="ul">Wild Bombardment: [5 SP] (high value, but long cooldown)</li> </ul><p>Total: 13?</p><p></p><p>Aberrant Mind:</p><ul> <li data-xf-list-type="ul">Psionic Spells: No cost</li> <li data-xf-list-type="ul">Telepathic Speech: [3 SP]</li> <li data-xf-list-type="ul">Psionic Sorcery: [3 SP] (~3 uses of Subtle Spell and slot cost reduction)</li> <li data-xf-list-type="ul">Psychic Defenses: [3 SP]</li> <li data-xf-list-type="ul">Revelation in Flesh: Budget neutral</li> <li data-xf-list-type="ul">Warping Implosion: [5 SP] with budget-neutral re-use.</li> </ul><p>Total: 14</p><p></p><p>Clockwork Soul:</p><ul> <li data-xf-list-type="ul">Clockwork Magic: No cost</li> <li data-xf-list-type="ul">Restore Balance: [3 SP]</li> <li data-xf-list-type="ul">Bastion of Law: Budget neutral</li> <li data-xf-list-type="ul">Trance of Order: [5 SP] with budget-neutral re-use</li> <li data-xf-list-type="ul">Clockwork Cavalcade: [7 SP] with budget-neutral re-use</li> </ul><p>Total: 15</p><p></p><p>So, it looks like a general range between 12 and 15 sorcery points, with the Aberrant and Clockwork subclasses being at the high end, and the Draconic and Wild Magic subclasses being at the low end. If the bonus spells counted towards the budget, the Tashas subclasses would be much further ahead.</p><p></p><p>I'm probably undervaluing some features. Overall, a 15 SP budget seems a reasonable estimate for a sorcerer subclass, if my assumptions are sound.</p><p></p><p>This would also put the overall, 20-level budget (for UA7) at roughly 200 SP, not counting ASIs. It may be interesting to explore what could be built with that budget.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9142088, member: 6932123"] [B]Subclass budgets[/B] OK, this is highly speculative, as an extension of my above post. I'm going to try to guesstimate the budget values of the sorcerer subclasses, measured in sorcery points. This is mainly benchmarked against features which give explicit sorcery point costs, or the cost of a spell slot that seems like it would match the effect. Feel free to argue for different valuations. For Draconic Sorcerer: [LIST] [*]Draconic Resilience: +1 HP/level, AC of Dex+Cha. [2 SP] [*]Dragon Speech: [0 SP] [*]Elemental Affinity: [5 SP] (3 for resistance, 2 for +Cha dmg) [*]Dragon Wings: [5 SP] (variant on Fly; permanent, but slower) [*]Draconic Presence: Budget neutral. [/LIST] Total: 12 For the Wild Magic Sorcerer: [LIST] [*]Wild Magic Surge: [3 SP?] [*]Tides of Chaos: [3 SP] [*]Bend Luck: Budget neutral. [*]Controlled Chaos: [2 SP?] [*]Wild Bombardment: [5 SP] (high value, but long cooldown) [/LIST] Total: 13? Aberrant Mind: [LIST] [*]Psionic Spells: No cost [*]Telepathic Speech: [3 SP] [*]Psionic Sorcery: [3 SP] (~3 uses of Subtle Spell and slot cost reduction) [*]Psychic Defenses: [3 SP] [*]Revelation in Flesh: Budget neutral [*]Warping Implosion: [5 SP] with budget-neutral re-use. [/LIST] Total: 14 Clockwork Soul: [LIST] [*]Clockwork Magic: No cost [*]Restore Balance: [3 SP] [*]Bastion of Law: Budget neutral [*]Trance of Order: [5 SP] with budget-neutral re-use [*]Clockwork Cavalcade: [7 SP] with budget-neutral re-use [/LIST] Total: 15 So, it looks like a general range between 12 and 15 sorcery points, with the Aberrant and Clockwork subclasses being at the high end, and the Draconic and Wild Magic subclasses being at the low end. If the bonus spells counted towards the budget, the Tashas subclasses would be much further ahead. I'm probably undervaluing some features. Overall, a 15 SP budget seems a reasonable estimate for a sorcerer subclass, if my assumptions are sound. This would also put the overall, 20-level budget (for UA7) at roughly 200 SP, not counting ASIs. It may be interesting to explore what could be built with that budget. [/QUOTE]
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