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Sorcerer (Playtest 7)
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<blockquote data-quote="Kobold Stew" data-source="post: 9142149" data-attributes="member: 23484"><p>It's always interesting to see how other players value things. This does not seem wildly out of synch; certainly when I see this sort of point-counting, I get suspicious. </p><p></p><p>Your values are reasonable. However, trying to accept your basic premise and budget allocations:</p><p></p><p></p><p>I would rank this higher. The hit points by themselves are additive with Tough, and give the greatest benefit of +2 con; both of those are a feat, so (for me) would be worth at least half-a-feat. </p><p></p><p>The AC calculation gives a real benefit to any charisma build (Sorc, Warlock, some paladins, most Bards, some Rogues), and would allow for a charismatic fighter. I'd rank that as a full feat at level 1 (as in 2014 PHB); at level 3 it's a more substantial investment, but you're also getting spell slots. Again, half a feat minimum. </p><p></p><p>My guess is that's 3 or 4 points there.</p><p></p><p></p><p>I'd put this lower -- 1 or 2 for resistance, 2 for +Cha dmg.</p><p></p><p></p><p>Sure, but coming online at level 14 means it's irrelevant to most. At level 14, it might only be worth 3 points.</p><p></p><p>I'd say 10.</p><p></p><p></p><p>I accept your argument that it uses another resource, but it does allow you to change the outcome of a roll by a meaningful amount. At least 1 SP.</p><p></p><p>Fair.</p><p></p><p>Again, coming online at a high level. Compared with other spellcaster peaks, maybe only 3sp.</p><p></p><p>I'm at 12.</p><p></p><p>Nah. It gives you choice, throughout your career, and the choices keep adding throughout the levels most games are at. Plus, the spells come easily at your best level. I'd say 4.</p><p></p><p>This only adds to the RP -- 1 sp.</p><p></p><p>possibly 4, but okay.</p><p></p><p>ok.</p><p></p><p>Again, no. Yes, it costs a resource, but it gives a better benefit than Dragon Wings. Even if those balance out, that's 3sp.</p><p></p><p>Again, at level 18, I'd put this at 3.</p><p></p><p>I'm at 17.</p><p></p><p></p><p>4 for me.</p><p></p><p></p><p>Almost -- as an additional option (and an expensive one), let's say 1sp.</p><p></p><p>I agree it's powerful, but I'll give it 3 sp for the high level coming online.</p><p></p><p>I'm at 16.</p><p></p><p></p><p>All of these are subjective differences, with different starting assumptions. </p><p>To my eye, however, the two in PT7 are at 10 and 12; the two in Tasha's are at 16 and 17. There's a big difference, and the difference could be covered by the bonus spells (though that wouldn't be the only way to cover the gaps).</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9142149, member: 23484"] It's always interesting to see how other players value things. This does not seem wildly out of synch; certainly when I see this sort of point-counting, I get suspicious. Your values are reasonable. However, trying to accept your basic premise and budget allocations: I would rank this higher. The hit points by themselves are additive with Tough, and give the greatest benefit of +2 con; both of those are a feat, so (for me) would be worth at least half-a-feat. The AC calculation gives a real benefit to any charisma build (Sorc, Warlock, some paladins, most Bards, some Rogues), and would allow for a charismatic fighter. I'd rank that as a full feat at level 1 (as in 2014 PHB); at level 3 it's a more substantial investment, but you're also getting spell slots. Again, half a feat minimum. My guess is that's 3 or 4 points there. I'd put this lower -- 1 or 2 for resistance, 2 for +Cha dmg. Sure, but coming online at level 14 means it's irrelevant to most. At level 14, it might only be worth 3 points. I'd say 10. I accept your argument that it uses another resource, but it does allow you to change the outcome of a roll by a meaningful amount. At least 1 SP. Fair. Again, coming online at a high level. Compared with other spellcaster peaks, maybe only 3sp. I'm at 12. Nah. It gives you choice, throughout your career, and the choices keep adding throughout the levels most games are at. Plus, the spells come easily at your best level. I'd say 4. This only adds to the RP -- 1 sp. possibly 4, but okay. ok. Again, no. Yes, it costs a resource, but it gives a better benefit than Dragon Wings. Even if those balance out, that's 3sp. Again, at level 18, I'd put this at 3. I'm at 17. 4 for me. Almost -- as an additional option (and an expensive one), let's say 1sp. I agree it's powerful, but I'll give it 3 sp for the high level coming online. I'm at 16. All of these are subjective differences, with different starting assumptions. To my eye, however, the two in PT7 are at 10 and 12; the two in Tasha's are at 16 and 17. There's a big difference, and the difference could be covered by the bonus spells (though that wouldn't be the only way to cover the gaps). [/QUOTE]
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