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Sorcerer Rebalance, Through Flexible Casting And Wizard Spells
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<blockquote data-quote="Infammo" data-source="post: 7056977" data-attributes="member: 6874856"><p>Very few indeed. Most of the spell selection available by WotC from the start seem to have been placed around the 'blaster' archetype they placed sorcerer in. With very few spells that do not deal direct damage, or controls the battlefield.</p><p></p><p>For instance, a sorcerer so powerful that by sheer personality and power can create their own demiplane is just an awesome thing. At the same time, they still gave sorcerers access to complicated spells, such as teleportation circle. In the end, vastly expanding the sorcerer list like this has very little negative effect. As a sorcerer can only learn a max of 15 different spells from level 17 and a known one on each level up. Aside from anything a DM cooks up, that is.</p><p></p><p>Most of the spell choices in vanilla make little sense in the end. Why would a sorcerer be unable to cast a spells such as Flesh to stone or Forcecage? As notable examples. The latter has ruby dust as a component. (not consumed) But a sorcerer can cast stoneskin which has diamond dust, which is consumed.</p><p></p><p>Over all, the big intent of the conversion alteration are to make the base points you receive a valuable commodity. As they can be turned to spells at a reasonable rate, while the ones you get from sacrificing spell slots are ideal for Metamagic. It is not something you have to do, but it is then an option. And as there is no re-conversion, this stops attempts to break the system in that direction.</p><p></p><p><strong>Edit:</strong> A way to further distill the feature just struck me. By removing the one-way conversion sub-clauses and adding this tidbit, the same effect with clearer language and the same balancing portion appears.</p><p></p><p><em>You can spend sorcery points up to an amount equal to your current level to create new spell slots between each long rest.</em></p><p><em></em></p><p><em></em>This works splendidly, as your total sorcery point pool is always equal to your current level. And it maintains the one-way conversion example meant to stop economy exploits, but without the need of extra book-keeping. The main feature has been updated to reflect this.</p></blockquote><p></p>
[QUOTE="Infammo, post: 7056977, member: 6874856"] Very few indeed. Most of the spell selection available by WotC from the start seem to have been placed around the 'blaster' archetype they placed sorcerer in. With very few spells that do not deal direct damage, or controls the battlefield. For instance, a sorcerer so powerful that by sheer personality and power can create their own demiplane is just an awesome thing. At the same time, they still gave sorcerers access to complicated spells, such as teleportation circle. In the end, vastly expanding the sorcerer list like this has very little negative effect. As a sorcerer can only learn a max of 15 different spells from level 17 and a known one on each level up. Aside from anything a DM cooks up, that is. Most of the spell choices in vanilla make little sense in the end. Why would a sorcerer be unable to cast a spells such as Flesh to stone or Forcecage? As notable examples. The latter has ruby dust as a component. (not consumed) But a sorcerer can cast stoneskin which has diamond dust, which is consumed. Over all, the big intent of the conversion alteration are to make the base points you receive a valuable commodity. As they can be turned to spells at a reasonable rate, while the ones you get from sacrificing spell slots are ideal for Metamagic. It is not something you have to do, but it is then an option. And as there is no re-conversion, this stops attempts to break the system in that direction. [B]Edit:[/B] A way to further distill the feature just struck me. By removing the one-way conversion sub-clauses and adding this tidbit, the same effect with clearer language and the same balancing portion appears. [I]You can spend sorcery points up to an amount equal to your current level to create new spell slots between each long rest. [/I]This works splendidly, as your total sorcery point pool is always equal to your current level. And it maintains the one-way conversion example meant to stop economy exploits, but without the need of extra book-keeping. The main feature has been updated to reflect this. [/QUOTE]
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