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Sorcerer Rebalance, Through Flexible Casting And Wizard Spells
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<blockquote data-quote="Infammo" data-source="post: 7059922" data-attributes="member: 6874856"><p>That is really the only reason as to why there is currently a level limit in this rebalance for how many spell slots in value you can generate per day. So it will balance out against arcane recovery, and make dumping a slot or two give that extra sorcery point. Which might seem minor. But over the course of a long day adventuring. That extra slot or sorcery point you gained thanks to the economy shift, feels soooo good. - Especially when there are other spell-casters in the group.</p><p></p><p></p><p>Over all, the spell point system indeed, is a nice system for a sorcerer. But that is because the spell point system is so ridiculously superior to normal spell slots, that if you allow one caster in the group to use it, they want to use it too. Because they know it is a DMG variant rule. If it was sorcerer exclusive, it could indeed have been the game changer they deserved, especially with the terribly narrow list to pick for their 15 known spells. But as it is, letting another caster use the variant pretty much invalidates the point. Because suddenly you have a wizard with spell points overshadowing the sorcerer. Because once again, arcane recovery shifts it so the Sorcerer suddenly has less total spell potential.</p><p></p><p>It is a complicated issue, alas. Steeped in how sorcerers in 5e really needs more time in development to make them that extra bit distinct.</p></blockquote><p></p>
[QUOTE="Infammo, post: 7059922, member: 6874856"] That is really the only reason as to why there is currently a level limit in this rebalance for how many spell slots in value you can generate per day. So it will balance out against arcane recovery, and make dumping a slot or two give that extra sorcery point. Which might seem minor. But over the course of a long day adventuring. That extra slot or sorcery point you gained thanks to the economy shift, feels soooo good. - Especially when there are other spell-casters in the group. Over all, the spell point system indeed, is a nice system for a sorcerer. But that is because the spell point system is so ridiculously superior to normal spell slots, that if you allow one caster in the group to use it, they want to use it too. Because they know it is a DMG variant rule. If it was sorcerer exclusive, it could indeed have been the game changer they deserved, especially with the terribly narrow list to pick for their 15 known spells. But as it is, letting another caster use the variant pretty much invalidates the point. Because suddenly you have a wizard with spell points overshadowing the sorcerer. Because once again, arcane recovery shifts it so the Sorcerer suddenly has less total spell potential. It is a complicated issue, alas. Steeped in how sorcerers in 5e really needs more time in development to make them that extra bit distinct. [/QUOTE]
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