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General Tabletop Discussion
*Dungeons & Dragons
Sorcerer Rebalance, Through Flexible Casting And Wizard Spells
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<blockquote data-quote="Erik Westmarch" data-source="post: 7060967" data-attributes="member: 6815948"><p>I just did an analysis of the Wizard vs Sorcerer for Levels 1-20 (using the SRD only).</p><p></p><p>It works out that-</p><p></p><p>Sorcerers have +1 HP/Level, +3 AC, and 1 extra Cantrip.</p><p></p><p>Wizards have more Spells Known (a lot), more Spells Prepared (quite a few), free Metamagic (from sub-class), about the same Spell Slots/day (Arcane Recovery sort of equals Sorcerery Points, depending in on how SP are spent), and Ritual Casting.</p><p></p><p>Basically the Wizard is either the same or better in every metric relevant to casters. 1 extra Cantrip doesn't cut it. And the Sorcerer has to choose between spell slot parity and metamagic parity, but it can't have both (due to how SP can only be spent one or the other).</p><p></p><p>Now you could make the Sorcerer closer to the Wizard by giving each Sorcerer Origin some free Metamagic and Domain Spells. And throw in a Tome of Shadows for good measure. Then they'd be about the same.</p><p></p><p>But then what's the point of the class? Flavor I guess. Sorcerer Origins can be very different than Arcane Traditions. But on the other hand, you could include both Origins and Traditions as sub-classes to a single generic arcane caster class and it would be the same situation. There's no reason to have the class.</p><p></p><p>If you really want to make Sorcerer its own thing I would </p><p></p><p>1. Take Spell Mastery from Wizard and give it to Sorcerer at lower levels. Like:</p><p>Spell__Class</p><p>Level__Level</p><p>_1_____4</p><p>_2_____8</p><p>_3_____12</p><p>_4_____16</p><p></p><p>2. Allow them to buy spell slots 1:1 for Sorcerery Points. </p><p>3. Add their CHR bonus to their SP pool.</p><p>4. A lot more Metamagic, some of it for free. Monte Cook's Arcana Unearthed had some great Metamagic feats I'd steal.</p></blockquote><p></p>
[QUOTE="Erik Westmarch, post: 7060967, member: 6815948"] I just did an analysis of the Wizard vs Sorcerer for Levels 1-20 (using the SRD only). It works out that- Sorcerers have +1 HP/Level, +3 AC, and 1 extra Cantrip. Wizards have more Spells Known (a lot), more Spells Prepared (quite a few), free Metamagic (from sub-class), about the same Spell Slots/day (Arcane Recovery sort of equals Sorcerery Points, depending in on how SP are spent), and Ritual Casting. Basically the Wizard is either the same or better in every metric relevant to casters. 1 extra Cantrip doesn't cut it. And the Sorcerer has to choose between spell slot parity and metamagic parity, but it can't have both (due to how SP can only be spent one or the other). Now you could make the Sorcerer closer to the Wizard by giving each Sorcerer Origin some free Metamagic and Domain Spells. And throw in a Tome of Shadows for good measure. Then they'd be about the same. But then what's the point of the class? Flavor I guess. Sorcerer Origins can be very different than Arcane Traditions. But on the other hand, you could include both Origins and Traditions as sub-classes to a single generic arcane caster class and it would be the same situation. There's no reason to have the class. If you really want to make Sorcerer its own thing I would 1. Take Spell Mastery from Wizard and give it to Sorcerer at lower levels. Like: Spell__Class Level__Level _1_____4 _2_____8 _3_____12 _4_____16 2. Allow them to buy spell slots 1:1 for Sorcerery Points. 3. Add their CHR bonus to their SP pool. 4. A lot more Metamagic, some of it for free. Monte Cook's Arcana Unearthed had some great Metamagic feats I'd steal. [/QUOTE]
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