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Sorcerer Rebalance, Through Flexible Casting And Wizard Spells
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<blockquote data-quote="Infammo" data-source="post: 7061119" data-attributes="member: 6874856"><p>Now you are asking the real questions, and a damn good one too. In this case, you have to remember that the spell slot and metamagic was so heavily balanced away from spell slot creation that anything that was not metamagic, felt like a waste. Ergo, to begin with, there was no real balance. Rather a scale with a big fat note of 'Metamagic' holding it down.</p><p></p><p>In the current economy listed, it makes 1st and 2nd slot creation feel like a metamagic option. Because they have that approximate cost. While anything of 3rd and above, is one point cheaper, aside from 5th level spells, which has the same cost as originally. As such, due to the fact that most level one slots are utility slots, and second level spells are not the go-to slot for high damage or battlefield domination, this is not so bad indeed. Also, a sorcerer has so few known spells that their 1st and 2nd level spells are limited in selection if you want a versatile list later.</p><p></p><p>In the re-balanced economy, it sort of averages out. Because: "Hmm, sure, I could get a third level slot, but I would really like to augment x spell. Perhaps I should just sacrifice a 3rd level spells for points, if I suddenly need a third level slot, I can convert them back mid combat as a bonus action." Because as you might notice, the conversion for 3rd and 4th level spells, is in fact 1:1 Giving you a lot of flexibility.</p><p></p><p>For a sorcerer, this is not really breaking anything whatsoever, as the very limited spell choices you have means that you do not have an incredible library of spells for each level to choose from. Each spell slot has a limited amount of utility without metamagic.</p><p></p><p></p><p> Multi-classing dips are indeed, a worry. In fact, if you were to use this to let your sorcerer have a fun time. I would just plain say no to any player that wants to steal flexible casting, because it is suddenly attractive. Or, you could let them. But that would likely cause the sorcerer to feel rather grumpy.</p><p></p><p>--</p><p></p><p>Lets do some math on that to find out. A bard that decides to dip two levels of sorcerer for metamagic now gains flexible casting, two metamagic options and two sorcery points.</p><p></p><p>To actually use his metamagic, he really HAS to sacrifice slots. Could get cheap first or second level spells, sure. But to gain anything big, he has to sacrifice a lot of high level slots. And those are still expensive to create in this rebalance. to get a 5th level slot extra, they would have to sacrifice a 3rd, 2nd and a 1st. And they would have a measly 2 points still to use for metamagic. So that is three slots gone for the highest they can create. A big boom, but with a sacrifice.</p><p></p><p>It doesn't sound that bad, to be honest. Might actually work without destabilizing things. After all, the bard just sacrificed their 19 and 20th class level and delayed bard progression, just for the ability to cannibilise slots for 1st and 2nd level spells. Or for points to use their two metamagic options.</p></blockquote><p></p>
[QUOTE="Infammo, post: 7061119, member: 6874856"] Now you are asking the real questions, and a damn good one too. In this case, you have to remember that the spell slot and metamagic was so heavily balanced away from spell slot creation that anything that was not metamagic, felt like a waste. Ergo, to begin with, there was no real balance. Rather a scale with a big fat note of 'Metamagic' holding it down. In the current economy listed, it makes 1st and 2nd slot creation feel like a metamagic option. Because they have that approximate cost. While anything of 3rd and above, is one point cheaper, aside from 5th level spells, which has the same cost as originally. As such, due to the fact that most level one slots are utility slots, and second level spells are not the go-to slot for high damage or battlefield domination, this is not so bad indeed. Also, a sorcerer has so few known spells that their 1st and 2nd level spells are limited in selection if you want a versatile list later. In the re-balanced economy, it sort of averages out. Because: "Hmm, sure, I could get a third level slot, but I would really like to augment x spell. Perhaps I should just sacrifice a 3rd level spells for points, if I suddenly need a third level slot, I can convert them back mid combat as a bonus action." Because as you might notice, the conversion for 3rd and 4th level spells, is in fact 1:1 Giving you a lot of flexibility. For a sorcerer, this is not really breaking anything whatsoever, as the very limited spell choices you have means that you do not have an incredible library of spells for each level to choose from. Each spell slot has a limited amount of utility without metamagic. Multi-classing dips are indeed, a worry. In fact, if you were to use this to let your sorcerer have a fun time. I would just plain say no to any player that wants to steal flexible casting, because it is suddenly attractive. Or, you could let them. But that would likely cause the sorcerer to feel rather grumpy. -- Lets do some math on that to find out. A bard that decides to dip two levels of sorcerer for metamagic now gains flexible casting, two metamagic options and two sorcery points. To actually use his metamagic, he really HAS to sacrifice slots. Could get cheap first or second level spells, sure. But to gain anything big, he has to sacrifice a lot of high level slots. And those are still expensive to create in this rebalance. to get a 5th level slot extra, they would have to sacrifice a 3rd, 2nd and a 1st. And they would have a measly 2 points still to use for metamagic. So that is three slots gone for the highest they can create. A big boom, but with a sacrifice. It doesn't sound that bad, to be honest. Might actually work without destabilizing things. After all, the bard just sacrificed their 19 and 20th class level and delayed bard progression, just for the ability to cannibilise slots for 1st and 2nd level spells. Or for points to use their two metamagic options. [/QUOTE]
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