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Sorcerer Rebalance, Through Flexible Casting And Wizard Spells
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<blockquote data-quote="Infammo" data-source="post: 7061176" data-attributes="member: 6874856"><p>Actually, the sculpt spell = Careful spell is a bit of a fallacy. </p><p><strong></strong></p><p><strong>Sculpt</strong> spells works only on evocation spells, and it's ability is to ignore 1+spell level amount of allies in the aoe to make the spell ignore them. Automatic success and no half damge.</p><p><em></em></p><p><em>Careful </em>Spell works on ANY spell with a saving throw, and makes an amount of creatures of your choice equal to your charisma modifier succeed on the saving throw. </p><p><strong></strong></p><p><strong>Sculpt</strong> spell is an evocation based: "let the fireball or lightning bolt ignore my friend". </p><p><em></em></p><p><em>Careful</em> spell is a: "Cast hypnotic pattern into the melee and only affect all the enemies, leaving allies facing helpless enemies to pick and choose from."</p><p></p><p>Basically, careful spell is an ideal aoe crowd control ability, where your allies can work with you to keep the enemies bunched. The other one is boom with safe-spots in it. </p><p></p><p>Evocation has pretty has no crowd control effects of note, aside from stone (and other) walls and forcecage. Forecage is not applicable, because it automatically succeeds and has no saving throw. While the wall of stone example would be doming in an enemy next to your friend and letting your friend escape the saving throw automatically.</p><p></p><p>----</p><p></p><p>Anyway, on to multiclass shenanigan analysis. One of the worries could have been a paladin going two levels of sorc, to transform spell slots to level 1 slots, to smite for days. This is not a problem however. The Smite feature requires -specifically- Paladin spell slots. And you would have to stretch the rules far indeed to call slots created through Sorcery points paladin slots. In fact, sacrificing slots to make more points would mean removing precious paladin slots to create non-paladin slots. No paladin flexible casting shenanigans there.</p><p></p><p>Also, of note. The spell point system variant in the DMG is a pretty broken system. Especially for paladins. A smite is 2 points. A 9th level paladin can use a level 1 smite 13 times with spell point. It would indeed have worked well as a unique thing if it was a feature -only- for sorcerers, but as it is. It is a variant rule. So if another caster demands it, a sorcerer falls behind again. Pity, really.</p></blockquote><p></p>
[QUOTE="Infammo, post: 7061176, member: 6874856"] Actually, the sculpt spell = Careful spell is a bit of a fallacy. [B] Sculpt[/B] spells works only on evocation spells, and it's ability is to ignore 1+spell level amount of allies in the aoe to make the spell ignore them. Automatic success and no half damge. [I] Careful [/I]Spell works on ANY spell with a saving throw, and makes an amount of creatures of your choice equal to your charisma modifier succeed on the saving throw. [B] Sculpt[/B] spell is an evocation based: "let the fireball or lightning bolt ignore my friend". [I] Careful[/I] spell is a: "Cast hypnotic pattern into the melee and only affect all the enemies, leaving allies facing helpless enemies to pick and choose from." Basically, careful spell is an ideal aoe crowd control ability, where your allies can work with you to keep the enemies bunched. The other one is boom with safe-spots in it. Evocation has pretty has no crowd control effects of note, aside from stone (and other) walls and forcecage. Forecage is not applicable, because it automatically succeeds and has no saving throw. While the wall of stone example would be doming in an enemy next to your friend and letting your friend escape the saving throw automatically. ---- Anyway, on to multiclass shenanigan analysis. One of the worries could have been a paladin going two levels of sorc, to transform spell slots to level 1 slots, to smite for days. This is not a problem however. The Smite feature requires -specifically- Paladin spell slots. And you would have to stretch the rules far indeed to call slots created through Sorcery points paladin slots. In fact, sacrificing slots to make more points would mean removing precious paladin slots to create non-paladin slots. No paladin flexible casting shenanigans there. Also, of note. The spell point system variant in the DMG is a pretty broken system. Especially for paladins. A smite is 2 points. A 9th level paladin can use a level 1 smite 13 times with spell point. It would indeed have worked well as a unique thing if it was a feature -only- for sorcerers, but as it is. It is a variant rule. So if another caster demands it, a sorcerer falls behind again. Pity, really. [/QUOTE]
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