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*Dungeons & Dragons
Sorcerer Rebalance, Through Flexible Casting And Wizard Spells
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<blockquote data-quote="CapnZapp" data-source="post: 7061586" data-attributes="member: 12731"><p>My patience doesn't really let me discuss minor details like this, when the bigger issues of sorcerers won't get solved by anything less than a redo of the class.</p><p></p><p>Sorcerers should have been designed around a "theme" that the player chooses for his character. Storm, Winter, Fire, Swamp, Blood or whatever. Then whenever you cast a spell from this "theme" you gain a couple of Sorcery Points, which you can use for a select few metamagic-on-the-fly effects and more spell slots otherwise.</p><p></p><p>This instantly allows the class to support every possible kind of Sorcerer. </p><p></p><p>And it instantly provides a good reason for sticking to your theme - you only gain Sorcery points when you cast themed spells.</p><p></p><p>For, say, Fire, Winter and Storm, the rules could provide a specific list of spells or designators that are considered to belong to that theme - and for say Swamp, the DM and player can agree to a list. But here's the secret: they don't have to. there's no play balance at stake here, since Fire is already kind-of best-in-class. The rules only really need to say "a theme can have up to 20 spells and the DM has final say" and be done with it.</p><p></p><p>The Draconic subclass can then stay, and I guess could specify lists of themes for the draconic elements as examples to guide new players.</p><p></p><p>---</p><p></p><p>Then metamagic (which is a intellectual concept entirely ill-suited to spontaneous casters) should have been made available to every full spellcaster. </p><p></p><p>For Wizards, you get the ability to "metamagick" your spells, but then you need to consider that Empowered Acid Blast or Silent Charm Person or whatever as its own unique spell, that counts against your limit of spells you can prepare for that day. Not as bad as requiring you to pick individual spell slots (vancian style), but not as free as sorcerers that apply their metamagic on the fly (to whatever spell they want at any given moment).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7061586, member: 12731"] My patience doesn't really let me discuss minor details like this, when the bigger issues of sorcerers won't get solved by anything less than a redo of the class. Sorcerers should have been designed around a "theme" that the player chooses for his character. Storm, Winter, Fire, Swamp, Blood or whatever. Then whenever you cast a spell from this "theme" you gain a couple of Sorcery Points, which you can use for a select few metamagic-on-the-fly effects and more spell slots otherwise. This instantly allows the class to support every possible kind of Sorcerer. And it instantly provides a good reason for sticking to your theme - you only gain Sorcery points when you cast themed spells. For, say, Fire, Winter and Storm, the rules could provide a specific list of spells or designators that are considered to belong to that theme - and for say Swamp, the DM and player can agree to a list. But here's the secret: they don't have to. there's no play balance at stake here, since Fire is already kind-of best-in-class. The rules only really need to say "a theme can have up to 20 spells and the DM has final say" and be done with it. The Draconic subclass can then stay, and I guess could specify lists of themes for the draconic elements as examples to guide new players. --- Then metamagic (which is a intellectual concept entirely ill-suited to spontaneous casters) should have been made available to every full spellcaster. For Wizards, you get the ability to "metamagick" your spells, but then you need to consider that Empowered Acid Blast or Silent Charm Person or whatever as its own unique spell, that counts against your limit of spells you can prepare for that day. Not as bad as requiring you to pick individual spell slots (vancian style), but not as free as sorcerers that apply their metamagic on the fly (to whatever spell they want at any given moment). [/QUOTE]
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