Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer Rebalance, Through Flexible Casting And Wizard Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Infammo" data-source="post: 7061825" data-attributes="member: 6874856"><p>They made smite work with any spell slot? Huh. That is both awkward and sensible. It was a huge restriction on paladins that they could not multiclass into other casters without losing smite chances. </p><p>Then again, this also means you can now build a level 2 paladin half-elf/elf that moves over into bladesinger. You now have a heavy-armour and shield proficient caster that hits twice, can smite and can become a 19th level caster. Also able to get an AC bonus from Bladesong along with acrobatics advantage. Gish much?</p><p></p><p>--</p><p></p><p>CapnZapp:</p><p>The fact that sorcerers should just get a redesign moment like they did for the ranger, in preparation for the next official book release is something I am entirely in agreement with.</p><p>These threads are made and in the end most to everyone agrees that sorcerer has some sort of issue, which makes the the situation rather plain.</p><p></p><p>Sorcerers seem to have a design that wanted to go multiple ways, but ended up falling short in most directions. Casting has changed in such a way that spontaneous caster is no longer a thing, there is spontaneous casting and spontaneous preparation casting. In the end, so many things can be improved about sorcerers that I worked out a niche approach in order to make it as easy as possible on my players. So far it has been met with general approval.</p><p></p><p>Sorcerers could indeed use at least another metamagic from start, or just having them all and giving the class proper level up features rather than 'an extra metamatic'. Or just added in another one in the progression.</p><p></p><p>We can also raise our eyebrows how in the first Favoured Soul UA, Wotc told us to be cautious or stay away from re-balancing the sorcerers spell and sorcery point potential. Or how the sorcerers level 20 ability is extremely lackluster compared to other classes. Even monks who have a similar one has a more powerful version. If level 20 monk is at 0 ki points, they gain 4 at every initiative. The sorcerer is basically told to take a short rest and gain 4 extra, when their base pool is already 20 and that is it.</p><p></p><p>There is just a lot of dissonance with the class. Pending official acknowledgement from Sorcerers of the Shore, this thread is my small offering in ways to give your sorcerer players a bit more fun in the meantime, more flexibility to play with.</p></blockquote><p></p>
[QUOTE="Infammo, post: 7061825, member: 6874856"] They made smite work with any spell slot? Huh. That is both awkward and sensible. It was a huge restriction on paladins that they could not multiclass into other casters without losing smite chances. Then again, this also means you can now build a level 2 paladin half-elf/elf that moves over into bladesinger. You now have a heavy-armour and shield proficient caster that hits twice, can smite and can become a 19th level caster. Also able to get an AC bonus from Bladesong along with acrobatics advantage. Gish much? -- CapnZapp: The fact that sorcerers should just get a redesign moment like they did for the ranger, in preparation for the next official book release is something I am entirely in agreement with. These threads are made and in the end most to everyone agrees that sorcerer has some sort of issue, which makes the the situation rather plain. Sorcerers seem to have a design that wanted to go multiple ways, but ended up falling short in most directions. Casting has changed in such a way that spontaneous caster is no longer a thing, there is spontaneous casting and spontaneous preparation casting. In the end, so many things can be improved about sorcerers that I worked out a niche approach in order to make it as easy as possible on my players. So far it has been met with general approval. Sorcerers could indeed use at least another metamagic from start, or just having them all and giving the class proper level up features rather than 'an extra metamatic'. Or just added in another one in the progression. We can also raise our eyebrows how in the first Favoured Soul UA, Wotc told us to be cautious or stay away from re-balancing the sorcerers spell and sorcery point potential. Or how the sorcerers level 20 ability is extremely lackluster compared to other classes. Even monks who have a similar one has a more powerful version. If level 20 monk is at 0 ki points, they gain 4 at every initiative. The sorcerer is basically told to take a short rest and gain 4 extra, when their base pool is already 20 and that is it. There is just a lot of dissonance with the class. Pending official acknowledgement from Sorcerers of the Shore, this thread is my small offering in ways to give your sorcerer players a bit more fun in the meantime, more flexibility to play with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer Rebalance, Through Flexible Casting And Wizard Spells
Top