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Community
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*Dungeons & Dragons
Sorcerer Rewrite! [new magic system]
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<blockquote data-quote="Ovarwa" data-source="post: 7211301" data-attributes="member: 75153"><p>Hi,</p><p></p><p>I haven't looked at this yet, but will.</p><p></p><p>Sorcerer probably does deserve a rewrite. I admit that I'm less of a fan of solutions along the lines of "I cast spells in a different way" compared to something that makes the class itself very different. </p><p></p><p>For example, I don't think the Warlock's "I cast spells differently" works or balances all that well, and this extra set of rules doesn't really reinforce the Warlock's overall theme: What about having a patron from beyond is tied into refreshing fewer spell slots that scale more often?</p><p></p><p>In this case, the theme of Sorcerer seems pretty straightforward: You are more than (demi-) human. Maybe you're part dragon or fairy or demon or sea hag. Maybe Zeus hooked up with your great-great-great-great grandmother. (Grandfather? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) Etc. From that perspective, Sorcerer can use the vanilla spellcasting mechanism, lose metamagic, which can be redeployed to more appropriate classes, all to make room for even more abilities associated with the Sorcerous Lineage, making those dragons more dragonical (dragonish, dragonoid, dragonous...), those demigods more godly, etc. At that point, a sorcerer is more than a poor man's wizard with metamagic.</p><p></p><p>Wild magic makes for a better wizard school (most wizards know what they're doing, but not you...) or warlock patron (I'm here to preserve disorder...)</p><p></p><p>But that's just me.</p><p></p><p>I'll read this in a bit.</p><p></p><p>Anyway,</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Ovarwa, post: 7211301, member: 75153"] Hi, I haven't looked at this yet, but will. Sorcerer probably does deserve a rewrite. I admit that I'm less of a fan of solutions along the lines of "I cast spells in a different way" compared to something that makes the class itself very different. For example, I don't think the Warlock's "I cast spells differently" works or balances all that well, and this extra set of rules doesn't really reinforce the Warlock's overall theme: What about having a patron from beyond is tied into refreshing fewer spell slots that scale more often? In this case, the theme of Sorcerer seems pretty straightforward: You are more than (demi-) human. Maybe you're part dragon or fairy or demon or sea hag. Maybe Zeus hooked up with your great-great-great-great grandmother. (Grandfather? :) ) Etc. From that perspective, Sorcerer can use the vanilla spellcasting mechanism, lose metamagic, which can be redeployed to more appropriate classes, all to make room for even more abilities associated with the Sorcerous Lineage, making those dragons more dragonical (dragonish, dragonoid, dragonous...), those demigods more godly, etc. At that point, a sorcerer is more than a poor man's wizard with metamagic. Wild magic makes for a better wizard school (most wizards know what they're doing, but not you...) or warlock patron (I'm here to preserve disorder...) But that's just me. I'll read this in a bit. Anyway, Ken [/QUOTE]
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