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General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerer spell chains?
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<blockquote data-quote="handforged" data-source="post: 975821" data-attributes="member: 2027"><p>Since one of the main drawbacks of playing a sorceror is limited numbers of spells, and this effectively removes that disadvantage, I think that there should be some pretty stiff requirements. Depending on how you look at a sorceror, this could either be by making it so that Sorcerors have massive amounts of knowledge about magic, or are just capable of handling more power.</p><p></p><p><strong>Spell Chaining</strong>(General)</p><p></p><p>You can cast spells related to spells you already know, due to your increased understanding of channeling the magical energies involved.</p><p></p><p><em>Prerequisites:</em> Spellcaster level 5+, Spell Focus, Spontaneous Arcane Spellcasting</p><p></p><p><em>Benefit:</em> When gaining a new spell upon level advancement, you may choose one spell from any school you have Spell Focus in that is one level less than the highest level spell you can cast. You gain access to this spell as if you had learned it, but it does not count as the spell gained from level advancement. You cannot skip a spell in a chain in order to gain a higher level spell first.</p><p></p><p></p><p></p><p>This way, no ninth level spells will be granted for free, and the free spell will always be slightly less appealing. At sixth level, when you gain a third level spell, you can upgrade a chain to a second level spell, but this will only matter if you haven't already learned the spell with a normal second level slot.</p><p></p><p>I think that this would be worth a feat, effectively two feats, but spell focus is not a worthless feat by any means, especially as most Sorcerors tend to be pretty focused.</p><p></p><p>~hf</p></blockquote><p></p>
[QUOTE="handforged, post: 975821, member: 2027"] Since one of the main drawbacks of playing a sorceror is limited numbers of spells, and this effectively removes that disadvantage, I think that there should be some pretty stiff requirements. Depending on how you look at a sorceror, this could either be by making it so that Sorcerors have massive amounts of knowledge about magic, or are just capable of handling more power. [b]Spell Chaining[/b](General) You can cast spells related to spells you already know, due to your increased understanding of channeling the magical energies involved. [i]Prerequisites:[/i] Spellcaster level 5+, Spell Focus, Spontaneous Arcane Spellcasting [i]Benefit:[/i] When gaining a new spell upon level advancement, you may choose one spell from any school you have Spell Focus in that is one level less than the highest level spell you can cast. You gain access to this spell as if you had learned it, but it does not count as the spell gained from level advancement. You cannot skip a spell in a chain in order to gain a higher level spell first. This way, no ninth level spells will be granted for free, and the free spell will always be slightly less appealing. At sixth level, when you gain a third level spell, you can upgrade a chain to a second level spell, but this will only matter if you haven't already learned the spell with a normal second level slot. I think that this would be worth a feat, effectively two feats, but spell focus is not a worthless feat by any means, especially as most Sorcerors tend to be pretty focused. ~hf [/QUOTE]
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Sorcerer spell chains?
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