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Sorcerer spell list - why so short?
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<blockquote data-quote="MoonSong" data-source="post: 6450670" data-attributes="member: 6689464"><p>A mage armor roughly equivalent to light armor -as bards and warlocks-, health roughly equivalent to bards and warlocks and less so, since your hit dice is unchanged. And a free language, which is traditionally a wizard language. (As for the auto-advantage, again see Lucky)</p><p></p><p></p><p>But it is the reason sorcerers didn't get other spells that could be broken in combo. Twin spell was really unnescessary for the sorcerer feel, and if having it means no access to good spells, then the solution was to remove twin spell, not to remove the spells. And again, it doesn't really justify the class </p><p></p><p></p><p>But shouldn't be the point of the class, as it is right now, if you decide the wizard is not for you, you are automatically a monster or a dangerous walking timebomb, or an evil cultist who sold their soul for power. It is almost as if the designers loathed people not liking wizards and forced negative connotations or huge limits upon all other classes. </p><p></p><p></p><p>No. It is perfectly possible for a single level range to be too much in certain circumstances and not enough in others. Third level is way too much to start being useful as a sorcerer. And too short in order to get all of the options of a sorcerer for a dip. </p><p></p><p></p><p>I'm not talking about power, in fact I'm more or less complaining that people focus too much in power peaks to notice the class has lots of problems. Many of them are flavor problems, but some others are mechanical, being most of your career with only two kinds of metamagic available or less -when metamagic is the core of the class- is problematic, and that some options are potentially so overpowered with certain spells that those spells aren't avaiable to the sorcerer is just wrong, being confined into a fairly narrow niche -which isn't even an exclusive niche- is terrible. Cunning action and action surge on the other hand aren't the core of their respective classes, they are being a baddass with weapons and super skilled + sneak attack, things the classes can do from day 1.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6450670, member: 6689464"] A mage armor roughly equivalent to light armor -as bards and warlocks-, health roughly equivalent to bards and warlocks and less so, since your hit dice is unchanged. And a free language, which is traditionally a wizard language. (As for the auto-advantage, again see Lucky) But it is the reason sorcerers didn't get other spells that could be broken in combo. Twin spell was really unnescessary for the sorcerer feel, and if having it means no access to good spells, then the solution was to remove twin spell, not to remove the spells. And again, it doesn't really justify the class But shouldn't be the point of the class, as it is right now, if you decide the wizard is not for you, you are automatically a monster or a dangerous walking timebomb, or an evil cultist who sold their soul for power. It is almost as if the designers loathed people not liking wizards and forced negative connotations or huge limits upon all other classes. No. It is perfectly possible for a single level range to be too much in certain circumstances and not enough in others. Third level is way too much to start being useful as a sorcerer. And too short in order to get all of the options of a sorcerer for a dip. I'm not talking about power, in fact I'm more or less complaining that people focus too much in power peaks to notice the class has lots of problems. Many of them are flavor problems, but some others are mechanical, being most of your career with only two kinds of metamagic available or less -when metamagic is the core of the class- is problematic, and that some options are potentially so overpowered with certain spells that those spells aren't avaiable to the sorcerer is just wrong, being confined into a fairly narrow niche -which isn't even an exclusive niche- is terrible. Cunning action and action surge on the other hand aren't the core of their respective classes, they are being a baddass with weapons and super skilled + sneak attack, things the classes can do from day 1. [/QUOTE]
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