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General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerer Spell Research
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<blockquote data-quote="Stormborn" data-source="post: 1727354" data-attributes="member: 14041"><p>Spontaneous casters don't really "research" spells, at least sorcerers don't. Their spells come from with in, not from research. Consider each level of spells known as a greater understanding of their own nature and their ability to effect the world of magic. This is one of the reasons I think it is best to have sorcerers develop "themed" spell lists. So that the spells chosen make more sense as an evolving power.</p><p></p><p>I relaize that the PHB does talk about sorcerers being able to research or learn spells from scrolls or spell books, but that it cannot increase the number of spells they already know. I tend to ignore that, it makes the Sorcerer just another kind of wizard, when it has the potential to be so much more.</p><p></p><p>Adding additonal spells known to a sorcerers list is a really big advantage, more so than for a wizard. If it is a matter of learning spells not on his list in place of the spells he would know already, then just let the sorcerer do that. If it is a matter of adding spells known then it needs to be more difficult than just reasearch. I suggest allowing sorcerers who tap into some new aspect of their nature to gain feats when they would normally be able to do so. Let these feats be like a domain, granting access to 9 levels of new spells known.</p><p>(Dragon 311 has an article on these kinds of feats, and Dragon 325 will as well, if I may immodestly suggest them)</p><p></p><p>If you are more interested in an ongoing, one at a time, system of spell aqusition then you could allow the sorcerer to pay for it like an item. Although perhaps actually adding an item, or a tattoo or something, to your game would be easier to balance.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1727354, member: 14041"] Spontaneous casters don't really "research" spells, at least sorcerers don't. Their spells come from with in, not from research. Consider each level of spells known as a greater understanding of their own nature and their ability to effect the world of magic. This is one of the reasons I think it is best to have sorcerers develop "themed" spell lists. So that the spells chosen make more sense as an evolving power. I relaize that the PHB does talk about sorcerers being able to research or learn spells from scrolls or spell books, but that it cannot increase the number of spells they already know. I tend to ignore that, it makes the Sorcerer just another kind of wizard, when it has the potential to be so much more. Adding additonal spells known to a sorcerers list is a really big advantage, more so than for a wizard. If it is a matter of learning spells not on his list in place of the spells he would know already, then just let the sorcerer do that. If it is a matter of adding spells known then it needs to be more difficult than just reasearch. I suggest allowing sorcerers who tap into some new aspect of their nature to gain feats when they would normally be able to do so. Let these feats be like a domain, granting access to 9 levels of new spells known. (Dragon 311 has an article on these kinds of feats, and Dragon 325 will as well, if I may immodestly suggest them) If you are more interested in an ongoing, one at a time, system of spell aqusition then you could allow the sorcerer to pay for it like an item. Although perhaps actually adding an item, or a tattoo or something, to your game would be easier to balance. [/QUOTE]
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