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Sorcerer Spell Research
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<blockquote data-quote="ARandomGod" data-source="post: 1736255" data-attributes="member: 17296"><p>Because the limiting factor of the sorc is his fewer spells. That's the main disadvantage of playing him. Everything else is pure advantage (well, actually fewer skill points too. But there aren't a lot of wizardly skills anyhow). </p><p></p><p></p><p></p><p>Well, since the limiting factor on the sorc was supposed to be his few spells known, giving him this simply removes his downside. As written, they don't give up anything more than other classes for researching spells. In fact, under RAW, the sorc can have just about anything as a spell, the idea seed that a sorc can cast spells not on any spell list is right there in text. The limit is that you can't have many in the first place. True, they have less reason to research a large number of spells, they're stricktly limited on the number they can know. But, if they want every single one of those spells known can be a custom spell. </p><p></p><p>Anyhow, I don't see a reason you can't give the sorc more spells known, but that's a LOT more known, and the sorc really isn't giving up anything if he's giving up one for 1d4. He's instead automatically breaking even and having a 75% chance of coming out ahead. There needs to be some more set limiting factor. Like using feats to gain more spell slots, as in my Improved Greater Matrix feat I posted above. A Sorc with a +4 modifier would get four spell levels with that, which could be a fourth level spell, two second, whatever. Take that a couple of times and it's awesome. But it's still not *too* awesome. Remember, each time you take that feat that's a metamagic feat you're not taking, and every metamagic feat you take doubles your spells known. </p><p></p><p>Also, allowing the sorc to swap out spells at will is a great idea for making spell research more worth their while. BUT, you can't go too far with that, or you've just remade the wizard, who swaps his spells every day. Which is what lead me to the outline above wherein a sorc can swap out his spells at will, but at a serious time commitement. If you drop a ninth level spell, it will take 81 days to replace it! But first level spells can be replaced in only a couple of days. (I made a minimum of two days to swap, so that you're at least sacrificing *something* even at first level.)</p><p></p><p>I also added a sort of limited unique scroll ability. Every spell matrix is prepowered. A sorc can discharge his matrix whenever without expending a spell per day, the matrix casts as if it were powered as one of the spells per day (or as if it were a scroll that was read), and then dissapeard. This compensates for the mage's ability to write scrolls feat free (their bonus feat). And it give a pretty substantial power boost to the sorc who's in a pinch. He can blow all his casting ability for days and even months if he needs to. Of course, the next day those matrixes expended are not there, and so that's fewer spells known (or possibly NO spells known). </p><p></p><p>But, a simple XP cost? There's no way to really account for that, even if you did manage to make up a fair amount of XP cost per spell. You could make it a cumulative XP cost, I suppose... IE the XP doesn't evaporate, it stays right there on the character sheet, boosting the characters ECL, so that you could have a fifth level sorc with a lot of spells who's now ECL +3 because he's spent that much XP on spell gaining... So he's now effectively 8th level. THAT would be a way XP cost could mean something. But in the long run that would really bite a caster where it hurts, access to higher level spells. I mean, he could have instead just researched one of those higher level spells that lets him cast a number of lower level spells. Same effect but much more cost efficient.</p><p></p><p>What I'm saying is that there has to be some cost, some concrete permanent payment for more spells. Either that or drop the sorc class altogether, and allow wizards to spontaniously cast spells.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1736255, member: 17296"] Because the limiting factor of the sorc is his fewer spells. That's the main disadvantage of playing him. Everything else is pure advantage (well, actually fewer skill points too. But there aren't a lot of wizardly skills anyhow). Well, since the limiting factor on the sorc was supposed to be his few spells known, giving him this simply removes his downside. As written, they don't give up anything more than other classes for researching spells. In fact, under RAW, the sorc can have just about anything as a spell, the idea seed that a sorc can cast spells not on any spell list is right there in text. The limit is that you can't have many in the first place. True, they have less reason to research a large number of spells, they're stricktly limited on the number they can know. But, if they want every single one of those spells known can be a custom spell. Anyhow, I don't see a reason you can't give the sorc more spells known, but that's a LOT more known, and the sorc really isn't giving up anything if he's giving up one for 1d4. He's instead automatically breaking even and having a 75% chance of coming out ahead. There needs to be some more set limiting factor. Like using feats to gain more spell slots, as in my Improved Greater Matrix feat I posted above. A Sorc with a +4 modifier would get four spell levels with that, which could be a fourth level spell, two second, whatever. Take that a couple of times and it's awesome. But it's still not *too* awesome. Remember, each time you take that feat that's a metamagic feat you're not taking, and every metamagic feat you take doubles your spells known. Also, allowing the sorc to swap out spells at will is a great idea for making spell research more worth their while. BUT, you can't go too far with that, or you've just remade the wizard, who swaps his spells every day. Which is what lead me to the outline above wherein a sorc can swap out his spells at will, but at a serious time commitement. If you drop a ninth level spell, it will take 81 days to replace it! But first level spells can be replaced in only a couple of days. (I made a minimum of two days to swap, so that you're at least sacrificing *something* even at first level.) I also added a sort of limited unique scroll ability. Every spell matrix is prepowered. A sorc can discharge his matrix whenever without expending a spell per day, the matrix casts as if it were powered as one of the spells per day (or as if it were a scroll that was read), and then dissapeard. This compensates for the mage's ability to write scrolls feat free (their bonus feat). And it give a pretty substantial power boost to the sorc who's in a pinch. He can blow all his casting ability for days and even months if he needs to. Of course, the next day those matrixes expended are not there, and so that's fewer spells known (or possibly NO spells known). But, a simple XP cost? There's no way to really account for that, even if you did manage to make up a fair amount of XP cost per spell. You could make it a cumulative XP cost, I suppose... IE the XP doesn't evaporate, it stays right there on the character sheet, boosting the characters ECL, so that you could have a fifth level sorc with a lot of spells who's now ECL +3 because he's spent that much XP on spell gaining... So he's now effectively 8th level. THAT would be a way XP cost could mean something. But in the long run that would really bite a caster where it hurts, access to higher level spells. I mean, he could have instead just researched one of those higher level spells that lets him cast a number of lower level spells. Same effect but much more cost efficient. What I'm saying is that there has to be some cost, some concrete permanent payment for more spells. Either that or drop the sorc class altogether, and allow wizards to spontaniously cast spells. [/QUOTE]
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