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Sorcerer Spell Research
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<blockquote data-quote="Merlion" data-source="post: 1739636" data-attributes="member: 10397"><p>All of what you described constitutes underpowered in my book.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>Its not that good. And as it is, the advantage of spontaneous casting is more than negated by the spells known thing. Being able to cast any spell you know on the fly isnt that great if you only know a single spell of a given level.</p><p></p><p></p><p>It reduces it somewhat. But because it costs both XP and time, and requires the player to write a new spell that I aprove, its not likely to get overused, because if you spend all your time researching, and are paying XP for it to, your never going to advance.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>Well i've already done that, as I'm using Monte Cook's variant sorcerer.</p><p></p><p>But, since what they were "given in exchange" didnt actually make up for what was taken from them, giving some of it back isnt unbalancing.</p><p></p><p></p><p></p><p> </p><p></p><p>Problem is, it takes away the incredible flexibility of spontaneous casting, and most of the rest of the classes flexibility too.</p><p></p><p></p><p></p><p> </p><p></p><p>No...he cant. The rules are ambigious, but even at best, a sorcerer must wait to have a new "spell known slot" and fill it with a researched spell before he can use it.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>I mean that the big thing people say about this is that it makes the sorcerer to much like the wizard, but to me they are already just slightly different versions of the same thing. The sorcerer is a variant wizard (or vice versa).</p><p></p><p>Metamagic is a whole other issue. I am using Spontaneous Metamagic from Unearthed Arcana.</p><p></p><p></p><p> </p><p></p><p></p><p>You lost me entirely on this. I wouldnt allow XP to be spent to the point of losing a level, so once you reach a certain point you have to go and get more XP...but if you just keep spending it, you never advance.</p><p></p><p></p><p> </p><p></p><p>You may be right about that, but I dont think it would be a problem for me.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>The primary purpose to this isnt to solve the needing more spells know problem, its the research issue.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1739636, member: 10397"] All of what you described constitutes underpowered in my book. Its not that good. And as it is, the advantage of spontaneous casting is more than negated by the spells known thing. Being able to cast any spell you know on the fly isnt that great if you only know a single spell of a given level. It reduces it somewhat. But because it costs both XP and time, and requires the player to write a new spell that I aprove, its not likely to get overused, because if you spend all your time researching, and are paying XP for it to, your never going to advance. Well i've already done that, as I'm using Monte Cook's variant sorcerer. But, since what they were "given in exchange" didnt actually make up for what was taken from them, giving some of it back isnt unbalancing. Problem is, it takes away the incredible flexibility of spontaneous casting, and most of the rest of the classes flexibility too. No...he cant. The rules are ambigious, but even at best, a sorcerer must wait to have a new "spell known slot" and fill it with a researched spell before he can use it. I mean that the big thing people say about this is that it makes the sorcerer to much like the wizard, but to me they are already just slightly different versions of the same thing. The sorcerer is a variant wizard (or vice versa). Metamagic is a whole other issue. I am using Spontaneous Metamagic from Unearthed Arcana. You lost me entirely on this. I wouldnt allow XP to be spent to the point of losing a level, so once you reach a certain point you have to go and get more XP...but if you just keep spending it, you never advance. You may be right about that, but I dont think it would be a problem for me. The primary purpose to this isnt to solve the needing more spells know problem, its the research issue. [/QUOTE]
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